JannaS

Build guide · Patch 16.19JannaSupport build

the Storm's Fury

Win rate
51.3%

#10/49 by win rate▼ 0.2 vs 16.18

Pick rate
7.5%

#6/49 most picked▲ 2.8 vs 16.18

Ban rate
1.2%

#39 most banned▲ 0.3 vs 16.18

Overall rank · Support
#6 / 49

Tier S · 153,679 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Janna build

Most played and most reliable choices

Runes

Summon AeryManaflow BandCelerityGathering StormRevitalizeFont of Life

Spells

FlashHeal

Skill priority

ZephyrWEye Of The StormEHowling GaleQ

Start

Health PotionHealth Potion

Boots

Boots of Swiftness

Core

Moonstone RenewerRedemptionShurelya's Battlesong

Runes

51.7% WR37.1% pick54,593 games
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Summon AeryManaflow BandCelerityScorchRelentless HunterGrisly Mementos
49.2% WR6.6% pick9,641 games
Arcane CometManaflow BandCelerityScorchRelentless HunterTaste of Blood
50.0% WR5.1% pick7,441 games
Summon AeryManaflow BandCelerityScorchRelentless HunterCheap Shot
53.4% WR2.7% pick3,992 games

Skill order

64.6% WR21.8% pick7,017 games
Howling GaleQ123456789101112131415
ZephyrW123456789101112131415
Eye Of The StormE123456789101112131415
MonsoonR123456789101112131415

Summoner spells

FlashHeal
51.6% WR82.0% pick118,304 games
ExhaustFlash
49.7% WR13.1% pick18,936 games

Power curve

Steady through the whole game

51.0<25 min
51.625–30
51.230–35
51.535–40
50.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
58.6%
3.7% · 2,162 games
56.5%
3.6% · 2,098 games
58.7%
3.0% · 1,781 games
Start51.2%
97.4% · 139,620 games
Start51.1%
1.3% · 1,852 games
Boots52.0%
82.4% · 116,126 games
Boots50.5%
16.2% · 22,874 games
Boots50.4%
0.6% · 843 games

Situational items

How often each item ends up in the final build
Moonstone RenewerMoonstone Renewer74.8% · 52.1%
Dream MakerDream Maker64.6% · 51.4%
RedemptionRedemption36.6% · 54.4%
Shurelya's BattlesongShurelya's Battlesong34.1% · 54.3%
Ardent CenserArdent Censer25.7% · 56.3%
Solstice SleighSolstice Sleigh21.9% · 52.8%
Dark SealDark Seal20.3% · 51.4%
Mikael's BlessingMikael's Blessing15.5% · 54.1%
Mejai's SoulstealerMejai's Soulstealer7.6% · 79.2%
DawncoreDawncore7.4% · 58.0%
Zaz'Zak's RealmspikeZaz'Zak's Realmspike6.3% · 50.2%
Staff of Flowing WaterStaff of Flowing Water6.0% · 55.8%
Oblivion OrbOblivion Orb5.9% · 44.7%
Celestial OppositionCelestial Opposition5.4% · 47.7%
Echoes of HeliaEchoes of Helia5.1% · 53.7%
Imperial MandateImperial Mandate4.8% · 52.8%

Janna counters

All matchups →

Janna abilities

Tailwind

PassiveTailwind

Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

Howling Gale

QHowling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Cooldown: 14s · Cost: 90/95/100/105/110
Zephyr

WZephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50/55/60/65/70
Eye Of The Storm

EEye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Cooldown: 16/15/14/13/12s · Cost: 70/75/80/85/90
Monsoon

RMonsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Cooldown: 130/115/100s · Cost: 100