BardB

Build guide · Patch 16.19BardSupport build

the Wandering Caretaker

Win rate
48.8%

#36/49 by win rate▼ 0.1 vs 16.18

Pick rate
4.7%

#18/49 most picked▼ 0.1 vs 16.18

Ban rate
2.2%

#28 most bannedunchanged vs 16.18

Overall rank · Support
#25 / 49

Tier B · 97,060 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Bard build

Most played and most reliable choices

Runes

ElectrocuteCheap ShotDeep WardTreasure HunterMagical FootwearJack Of All Trades

Spells

FlashIgnite

Skill priority

Cosmic BindingQCaretaker's ShrineWMagical JourneyE

Start

Health PotionHealth Potion

Boots

Boots of Swiftness

Core

Dead Man's PlateLocket of the Iron SolariBandlepipes

Runes

49.2% WR20.6% pick19,328 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ElectrocuteCheap ShotDeep WardRelentless HunterCelerityScorch
48.1% WR15.9% pick14,896 games
ElectrocuteCheap ShotDeep WardTreasure HunterMagical FootwearCosmic Insight
47.9% WR10.9% pick10,213 games
ElectrocuteCheap ShotDeep WardRelentless HunterMagical FootwearCosmic Insight
49.7% WR6.5% pick6,054 games

Skill order

61.7% WR72.9% pick16,216 games
Cosmic BindingQ123456789101112131415
Caretaker's ShrineW123456789101112131415
Magical JourneyE123456789101112131415
Tempered FateR123456789101112131415

Summoner spells

FlashIgnite
48.3% WR58.1% pick53,235 games
FlashHeal
49.9% WR31.8% pick29,176 games

Power curve

Steady through the whole game

48.5<25 min
49.325–30
49.130–35
47.535–40
49.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
Start48.7%
95.4% · 86,845 games
Start49.5%
1.9% · 1,760 games
Boots49.6%
75.3% · 66,416 games
Boots49.7%
10.6% · 9,327 games
Boots48.6%
7.5% · 6,632 games

Situational items

How often each item ends up in the final build
Dead Man's PlateDead Man's Plate57.5% · 50.4%
Locket of the Iron SolariLocket of the Iron Solari56.1% · 50.5%
BloodsongBloodsong55.5% · 49.5%
BandlepipesBandlepipes24.9% · 52.2%
Solstice SleighSolstice Sleigh21.2% · 49.6%
Mikael's BlessingMikael's Blessing17.9% · 53.1%
Celestial OppositionCelestial Opposition17.7% · 47.8%
Liandry's TormentLiandry's Torment11.4% · 50.6%
Oblivion OrbOblivion Orb8.9% · 47.7%
Hextech RocketbeltHextech Rocketbelt7.4% · 49.4%
RedemptionRedemption7.3% · 53.9%
Zeke's ConvergenceZeke's Convergence6.0% · 51.5%
Knight's VowKnight's Vow5.4% · 56.0%
Shurelya's BattlesongShurelya's Battlesong5.1% · 53.8%
Imperial MandateImperial Mandate4.5% · 51.2%
Zaz'Zak's RealmspikeZaz'Zak's Realmspike4.1% · 45.7%

Bard counters

All matchups →

Bard abilities

Traveler's Call

PassiveTraveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding

QCosmic Binding

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Cooldown: 11/10/9/8/7s · Cost: 60
Caretaker's Shrine

WCaretaker's Shrine

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Cooldown: 0s · Cost: 70
Magical Journey

EMagical Journey

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Cooldown: 22/20.5/19/17.5/16s · Cost: 30
Tempered Fate

RTempered Fate

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Cooldown: 110/95/80s · Cost: 100