KarmaB

Build guide · Patch 16.19KarmaSupport build

the Enlightened One

Win rate
48.7%

#37/49 by win rateunchanged vs 16.18

Pick rate
7.1%

#7/49 most picked▼ 0.1 vs 16.18

Ban rate
3.1%

#21 most banned▼ 0.1 vs 16.18

Overall rank · Support
#21 / 49

Tier B · 149,343 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Karma build

Most played and most reliable choices

Runes

Summon AeryManaflow BandTranscendenceGathering StormRevitalizeFont of Life

Spells

FlashHeal

Skill priority

Inner FlameQInspireEFocused ResolveW

Start

Health PotionHealth Potion

Boots

Ionian Boots of Lucidity

Core

Echoes of HeliaMoonstone RenewerRedemption

Runes

48.8% WR38.0% pick55,068 games
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandAbsolute FocusScorchUltimate HunterSixth Sense
46.0% WR9.9% pick14,375 games
Arcane CometManaflow BandTranscendenceScorchBiscuit DeliveryCosmic Insight
47.8% WR8.3% pick12,051 games
Summon AeryAxiom ArcanistTranscendenceGathering StormRevitalizeFont of Life
48.8% WR1.8% pick2,618 games

Skill order

61.1% WR37.3% pick11,064 games
Inner FlameQ123456789101112131415
Focused ResolveW123456789101112131415
InspireE123456789101112131415
MantraR123456789101112131415

Summoner spells

FlashHeal
49.2% WR78.6% pick111,127 games
ExhaustFlash
46.7% WR14.5% pick20,567 games

Power curve

Strongest early, falls off later

50.2<25 min
48.525–30
47.730–35
47.935–40
47.440+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
56.4%
11.0% · 6,180 games
54.4%
2.7% · 1,501 games
57.1%
2.5% · 1,381 games
Start48.8%
97.2% · 136,600 games
Start45.9%
1.5% · 2,089 games
Boots49.2%
92.3% · 125,740 games
Boots51.2%
2.8% · 3,830 games
Boots48.6%
2.3% · 3,187 games

Situational items

How often each item ends up in the final build
Dream MakerDream Maker66.0% · 49.4%
Moonstone RenewerMoonstone Renewer63.4% · 49.9%
Echoes of HeliaEchoes of Helia57.4% · 49.8%
Zaz'Zak's RealmspikeZaz'Zak's Realmspike22.3% · 47.7%
RedemptionRedemption20.4% · 54.0%
Mikael's BlessingMikael's Blessing20.4% · 53.1%
MalignanceMalignance15.4% · 48.7%
Oblivion OrbOblivion Orb14.1% · 44.7%
Shurelya's BattlesongShurelya's Battlesong12.5% · 53.5%
Ardent CenserArdent Censer12.2% · 53.4%
Celestial OppositionCelestial Opposition7.2% · 47.0%
DawncoreDawncore5.2% · 54.1%
Solstice SleighSolstice Sleigh3.3% · 49.8%
MorellonomiconMorellonomicon3.1% · 49.8%
Staff of Flowing WaterStaff of Flowing Water3.1% · 54.1%
Dark SealDark Seal2.7% · 54.4%

Karma counters

All matchups →

Karma abilities

Gathering Fire

PassiveGathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Inner Flame

QInner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Cooldown: 9/8/7/6/5s · Cost: 40/50/60/70/80
Focused Resolve

WFocused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Cooldown: 12s · Cost: 50/55/60/65/70
Inspire

EInspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Cooldown: 10/9.5/9/8.5/8s · Cost: 60/65/70/75/80
Mantra

RMantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Cooldown: 40/38/36/34s