SionC

Build guide · Patch 16.19SionMid build

The Undead Juggernaut

Win rate
49.4%

▼ 48.7 vs 16.18

Pick rate
3.9%

▼ 0.5 vs 16.18

Ban rate
0.5%

▼ 0.5 vs 16.18

Overall rank · Mid
#130 / 57

Tier C · 82,206 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Sion build

Most played and most reliable choices

Runes

Grasp of the UndyingDemolishConditioningOvergrowthCash BackApproach Velocity

Spells

FlashTeleport

Skill priority

Decimating SmashQSoul FurnaceWRoar of the SlayerE

Start

Doran's ShieldHealth Potion

Boots

Mercury's Treads

Core

Hollow RadianceUnending DespairTitanic Hydra

Runes

49.5% WR28.2% pick2,929 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Grasp of the UndyingDemolishConditioningOvergrowthLegend: HasteTriumph
46.3% WR8.4% pick872 games
Stormraider's SurgeManaflow BandAbsolute FocusGathering StormConditioningDemolish
42.3% WR5.9% pick617 games
Grasp of the UndyingDemolishSecond WindOvergrowthCash BackApproach Velocity
50.4% WR2.4% pick244 games

Skill order

54.0% WR50.0% pick3,468 games
Decimating SmashQ123456789101112131415
Soul FurnaceW123456789101112131415
Roar of the SlayerE123456789101112131415
Unstoppable OnslaughtR123456789101112131415

Summoner spells

FlashTeleport
49.1% WR77.8% pick7,887 games
GhostTeleport
47.6% WR8.8% pick895 games

Power curve

Steady through the whole game

0.0<25 min
0.025–30
0.030–35
0.035–40
0.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
50.2%
5.0% · 329 games
55.6%
2.3% · 151 games
Start49.9%
56.4% · 5,739 games
Start49.9%
26.2% · 2,670 games
Boots50.4%
40.2% · 3,985 games
Boots49.1%
36.2% · 3,587 games
Boots51.4%
16.7% · 1,651 games

Situational items

How often each item ends up in the final build
Hollow RadianceHollow Radiance53.2% · 50.7%
Unending DespairUnending Despair50.8% · 52.9%
Titanic HydraTitanic Hydra34.3% · 51.9%
HeartsteelHeartsteel25.8% · 51.0%
ThornmailThornmail19.6% · 50.8%
Bramble VestBramble Vest13.7% · 47.7%
Jak'Sho, The ProteanJak'Sho, The Protean11.8% · 56.5%
HullbreakerHullbreaker9.6% · 47.3%
Randuin's OmenRanduin's Omen9.3% · 50.2%
Sunfire AegisSunfire Aegis9.0% · 52.3%
Overlord's BloodmailOverlord's Bloodmail8.6% · 56.1%
Youmuu's GhostbladeYoumuu's Ghostblade7.5% · 44.5%
Kaenic RookernKaenic Rookern5.7% · 52.2%
Frozen HeartFrozen Heart4.7% · 51.6%
TiamatTiamat4.6% · 46.4%
The CollectorThe Collector3.8% · 48.8%

Sion counters

All matchups →

Sion abilities

Glory in Death

PassiveGlory in Death

After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Decimating Smash

QDecimating Smash

Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Cooldown: 10/9/8/7/6s · Cost: 45
Soul Furnace

WSoul Furnace

Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

Cooldown: 15/14/13/12/11s · Cost: 75/80/85/90/95
Roar of the Slayer

ERoar of the Slayer

Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

Cooldown: 12/11/10/9/8s · Cost: 35/40/45/50/55
Unstoppable Onslaught

RUnstoppable Onslaught

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Cooldown: 140/100/60s · Cost: 100