Tahm KenchB

Build guide · Patch 16.19Tahm KenchTop build

The River King

Win rate
49.3%

#45/63 by win rate▼ 0.6 vs 16.18

Pick rate
1.8%

#42/63 most pickedunchanged vs 16.18

Ban rate
2.0%

#37 most bannedunchanged vs 16.18

Overall rank · Top
#48 / 63

Tier B · 36,460 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Tahm Kench build

Most played and most reliable choices

Runes

Grasp of the UndyingShield BashSecond WindUnflinchingLegend: AlacrityTriumph

Spells

FlashIgnite

Skill priority

Tongue LashQAbyssal DiveWThick SkinE

Start

Doran's ShieldHealth Potion

Boots

Plated Steelcaps

Core

HeartsteelDusk and DawnThornmail

Runes

49.6% WR50.1% pick17,567 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Grasp of the UndyingShield BashSecond WindRevitalizeUltimate HunterCheap Shot
46.9% WR12.3% pick4,327 games
Grasp of the UndyingShield BashSecond WindOvergrowthBiscuit DeliveryApproach Velocity
52.7% WR4.9% pick1,722 games
Grasp of the UndyingShield BashSecond WindOvergrowthLegend: AlacrityTriumph
50.2% WR2.3% pick822 games

Skill order

54.9% WR38.5% pick9,690 games
Tongue LashQ123456789101112131415
Abyssal DiveW123456789101112131415
Thick SkinE123456789101112131415
DevourR123456789101112131415

Summoner spells

FlashIgnite
49.7% WR56.0% pick19,219 games
FlashTeleport
47.3% WR21.0% pick7,194 games

Power curve

Scales into the late game

47.1<25 min
48.825–30
51.430–35
51.135–40
48.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
56.7%
11.8% · 1,962 games
60.4%
9.9% · 1,645 games
58.8%
8.3% · 1,384 games
54.9%
4.0% · 672 games
55.0%
2.4% · 398 games
Start49.5%
72.0% · 24,869 games
Start49.3%
17.6% · 6,082 games
Boots48.9%
54.2% · 17,577 games
Boots48.6%
27.8% · 9,020 games
Boots54.8%
17.3% · 5,609 games

Situational items

How often each item ends up in the final build
HeartsteelHeartsteel83.5% · 50.5%
Dusk and DawnDusk and Dawn59.8% · 53.3%
ThornmailThornmail24.9% · 51.6%
Bramble VestBramble Vest19.6% · 45.6%
Spirit VisageSpirit Visage18.5% · 55.9%
RiftmakerRiftmaker11.4% · 59.4%
Unending DespairUnending Despair9.8% · 56.0%
Dark SealDark Seal9.8% · 53.5%
Sunfire AegisSunfire Aegis8.6% · 49.7%
Warmog's ArmorWarmog's Armor7.6% · 55.7%
Randuin's OmenRanduin's Omen7.5% · 52.9%
Hollow RadianceHollow Radiance7.2% · 49.8%
Kaenic RookernKaenic Rookern2.7% · 51.3%
Protoplasm HarnessProtoplasm Harness2.2% · 53.4%
Frozen HeartFrozen Heart1.8% · 51.2%
Jak'Sho, The ProteanJak'Sho, The Protean1.5% · 51.5%

Tahm Kench counters

All matchups →

Tahm Kench abilities

An Acquired Taste

PassiveAn Acquired Taste

Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

Tongue Lash

QTongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

Cooldown: 7/6.5/6/5.5/5s · Cost: 50/46/42/38/34
Abyssal Dive

WAbyssal Dive

Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

Cooldown: 21/20/19/18/17s · Cost: 60/75/90/105/120
Thick Skin

EThick Skin

Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield.

Cooldown: 3s
Devour

RDevour

Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

Cooldown: 0s · Cost: 100