Tahm KenchB

Build guide · Patch 16.19Tahm KenchSupport build

The River King

Win rate
48.9%

#35/49 by win rate▼ 0.3 vs 16.18

Pick rate
2.1%

#30/49 most picked▼ 0.1 vs 16.18

Ban rate
2.0%

#30 most bannedunchanged vs 16.18

Overall rank · Support
#33 / 49

Tier B · 43,572 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Tahm Kench build

Most played and most reliable choices

Runes

Grasp of the UndyingShield BashSecond WindUnflinchingLegend: AlacrityTriumph

Spells

FlashIgnite

Skill priority

Tongue LashQAbyssal DiveWThick SkinE

Start

Health PotionHealth Potion

Boots

Plated Steelcaps

Core

HeartsteelThornmailSpirit Visage

Runes

49.2% WR40.6% pick17,169 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
GuardianFont of LifeBone PlatingUnflinchingBiscuit DeliveryApproach Velocity
47.2% WR12.8% pick5,402 games
Grasp of the UndyingShield BashSecond WindRevitalizeUltimate HunterCheap Shot
48.2% WR12.7% pick5,368 games
Grasp of the UndyingShield BashSecond WindOvergrowthLegend: AlacrityTriumph
51.3% WR0.9% pick394 games

Skill order

61.9% WR57.9% pick5,141 games
Tongue LashQ123456789101112131415
Abyssal DiveW123456789101112131415
Thick SkinE123456789101112131415
DevourR123456789101112131415

Summoner spells

FlashIgnite
48.6% WR62.0% pick25,590 games
ExhaustFlash
49.7% WR24.9% pick10,288 games

Power curve

Steady through the whole game

51.0<25 min
48.625–30
47.730–35
46.535–40
51.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
56.1%
12.2% · 1,381 games
53.3%
7.9% · 892 games
54.2%
4.8% · 548 games
55.1%
4.2% · 477 games
53.6%
4.1% · 463 games
Start48.8%
96.1% · 39,215 games
Start50.1%
2.0% · 833 games
Boots48.6%
56.6% · 21,544 games
Boots50.8%
28.5% · 10,855 games
Boots53.4%
14.0% · 5,330 games

Situational items

How often each item ends up in the final build
HeartsteelHeartsteel77.3% · 49.9%
Solstice SleighSolstice Sleigh51.5% · 50.0%
Celestial OppositionCelestial Opposition37.1% · 47.5%
ThornmailThornmail28.2% · 50.3%
Spirit VisageSpirit Visage23.1% · 53.4%
Bramble VestBramble Vest19.3% · 44.8%
Locket of the Iron SolariLocket of the Iron Solari15.6% · 49.4%
Dusk and DawnDusk and Dawn13.9% · 54.5%
BloodsongBloodsong8.4% · 50.7%
Unending DespairUnending Despair8.4% · 55.1%
BandlepipesBandlepipes6.4% · 52.7%
Protoplasm HarnessProtoplasm Harness6.4% · 53.8%
Knight's VowKnight's Vow6.1% · 53.6%
Randuin's OmenRanduin's Omen4.2% · 48.7%
Warmog's ArmorWarmog's Armor3.1% · 56.1%
Dark SealDark Seal2.3% · 56.6%

Tahm Kench counters

All matchups →

Tahm Kench abilities

An Acquired Taste

PassiveAn Acquired Taste

Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

Tongue Lash

QTongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion. Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

Cooldown: 7/6.5/6/5.5/5s · Cost: 50/46/42/38/34
Abyssal Dive

WAbyssal Dive

Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

Cooldown: 21/20/19/18/17s · Cost: 60/75/90/105/120
Thick Skin

EThick Skin

Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Active: Convert all stored damage into a temporary shield.

Cooldown: 3s
Devour

RDevour

Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

Cooldown: 0s · Cost: 100