AION 2 Templar Build
Judgment Templar PvE Build
- Class
- Templar
- Role
- Tank
- Weapon
- Longsword
Checked October 17, 2026
Everything on this page is tuned for endgame. Leveling a fresh Templar? Stick to the leveling priority below, and use the Beginner's Guide for the basics and the Templar class guide for the class itself.
Judgment Templar PvE Build Summary
Judgment Templar Endgame Build
Judgment TemplarPvE Build
Vicious Strike
Pummel
Poach
Shield Smite
Judgment
Debilitating Smash
Warding Strike
Shield Rush
Annihilate
Punishment
- Role
- Main Stats
- Pantheon Stats
- Arcana Set Effects
You're the wall, but you still pull your weight on damage. Punishment is the big charged hit and gives you Executor for 20s, and Judgment keeps coming back because Doom Shield, Shield Smite, Warding Strike and Shield Rush all trigger it.
Right click holds only Pummel and Shield Rush. Pummel smacks up to 4 enemies and builds Enmity, and Shield Rush jumps in right after a Dodge or mid-flight, with a sure Stun on monsters.
| Date | Change Log |
|---|---|
| October 17, 2026 | Judgment Templar PvE build added with full gear, Pantheon, Arcana and Daevanion setup. |
Judgment Templar PvE Playstyle and Skill Rotations
Templar PvE Macro and Skill Order
Pummel
Shield Rush
Battlefield Banner
Noble Armor
Doom Shield
Punishment
Warding Strike
Shield Smite
Pummel
Set Macro Display MS to roughly half your ping.
- Battlefield Banner first. For 20s it turns your Defense into extra Attack.
- Noble Armor right after: +13% Max HP for 120s, and it heals 13% of Max HP on the spot.
- Doom Shield closes up to 20m, knocks monsters down and opens Judgment for 3s. Hit Judgment.
- Charge Punishment all the way to level 3 for the biggest hit. Its Executor buff adds 20% PvE Damage Boost for 20s.
- Warding Strike heals you, then Shield Smite stuns. Each one opens Judgment again, so press it after both.
- From there, hold right click. Pummel fills the gaps, and Shield Rush in the same macro fires after a Dodge.
Key Bind Setup
- Judgment wants your most comfortable key. Each trigger keeps it open for only 2 or 3 seconds.
- Taunt and Poach both reach 20m, so give them their own keys for anything that wanders off your shield.
Judgment Templar PvE Skills and Leveling Priority
Judgment Templar Build Leveling Priority
- 1
Pummel - 2
Judgment - 3
Punishment - 4
Annihilate - 5
Debilitating Smash - 6
Warding Strike - 7
Shield Smite - 8
Shield Rush - 9
Vicious Strike - 10
Poach - 11
Punishing Benediction
Pummel is what you press most while leveling and Judgment pops after every shield skill, so they get points first, then Punishment and Annihilate. Skill resets open up at level 45, so use one then and copy the endgame skill levels further down.
Judgment Templar Active Skills
Vicious StrikeSkill Lv. 16- Absorbs 1% HP
- Adds Threatening Blow Chain Skill
PummelSkill Lv. 20- Punishing Strike absorbs 3% HP
- Fewer targets means up to 12% more damage
- Punishing Strike hits add extra damage
JudgmentSkill Lv. 20- Extra damage on hit
- Critical Hit on hit
- Remove Cooldown
PunishmentSkill Lv. 16- +30% Skill Speed
- Hits leave Damage over time on the target
- Goes through Block and Evasion, hits as a Critical Hit
Warding StrikeSkill Lv. 16- -5s Cooldown
- +100 Block during Warding
PoachSkill Lv. 16- You move to a target that has Incapacitated Immunity
- Protective Shield worth 10% of Max HP
Shield SmiteSkill Lv. 16- No MP cost, and each hit gives back 200 MP
- Each hit has a 50% chance of setting off Debilitating Smash
AnnihilateSkill Lv. 16- +50% Multi-Hit on hit
- +100% Damage to targets
Debilitating SmashSkill Lv. 16- +3s Debilitate duration
- Goes through Block and Evasion, hits as a Multi-Hit
Shield RushSkill Lv. 16- +10m Range
- -10s cooldown
Judgment Templar Passive Skills
FuryLv. 20
Insulting RoarLv. 15
Impact HitLv. 15
Punishing BenedictionLv. 15
Enhance HealthLv. 15
Warding ShieldLv. 15
Ironclad DefenseLv. 15
Guarding SealLv. 15
Survival WillpowerLv. 15
Block PainLv. 14
Judgment Templar Stigma Skills
Doom ShieldLv. 20
Noble ArmorLv. 20
Battlefield BannerLv. 20
TauntLv. 20
Battlefield Banner, Noble Armor and Doom Shield are your opener, in that order. Taunt holds Enmity, and its Shrink takes 200 Accuracy and 10% Attack off the target for 15s.
Judgment Templar PvE Gear Stats
Judgment Templar PvE Equipment
Weapon and armor manastones all carry Attack, Defense and Accuracy Bonus, then Block on the weapon and off-hand or HP on the armor. Necklace, earrings and rings use Superior Soulstones with Attack, Defense, Block and HP, with Enraged Kromede pieces as alternates.
- Attack
- 354-442
- Critical Hit
- 50
- Block
- 200
Soul BindTheostone
Off-handNuakum Guard- Attack
- 177
- Critical Hit
- 50
- Block
- 0
Soul BindTheostone
HelmetNuakum Helm- Defense
- 477
- HP
- 215
Soul Bind
ShoulderNuakum Pauldrons- Defense
- 477
- HP
- 215
Soul Bind
ChestNuakum Breastplate- Defense
- 637
- HP
- 344
Soul Bind
GlovesNuakum Gloves- Defense
- 424
- HP
- 172
Soul Bind
PantsNuakum Greaves- Defense
- 531
- HP
- 258
Soul Bind
BootsNuakum Boots- Defense
- 424
- HP
- 172
Soul Bind
CapeNuakum Cloak- Defense
- 424
- HP
- 172
Soul Bind
Judgment Templar PvE Accessories
- Attack
- 108
- Defense
- 259
- PvE Damage Boost
- 2.5%
Soul Bind- Attack
- 90
- Defense
- 216
- PvE Damage Boost
- 2.5%
Soul Bind- Attack
- 90
- Defense
- 216
- PvE Damage Boost
- 2.5%
Soul Bind- Attack
- 72
- Defense
- 172
- PvE Damage Boost
- 2.5%
Soul Bind- Attack
- 72
- Defense
- 172
- PvE Damage Boost
- 2.5%
Soul Bind
BraceletAbyssal Bracelet- Attack
- 111
- Defense
- 265
BraceletPilgrim Bracelet- Attack
- 111
- Defense
- 265
- Weapon Damage Boost
- 10%
- Perfect Chance
- 5%
- Penetration
- 700
- Power Shard Bonus
- 40
Judgment Templar Wings and Titles
WingsSpirit Wings
Title, OffensiveUnbound by Genus
Title, DefensiveSaint of Altgard
Title, UtilityThrough Hell and Back
Judgment Templar Genus Insight
- 1Attack Bonus
- 2HP Increase
- 3Critical Hit
- 4Damage Boost
- 5Attack Bonus
- 6Critical Hit
- 7Critical Hit
- 8HP Increase
- 9Critical Hit
- 1Attack Bonus
- 2HP Increase
- 3Critical Hit
- 4Damage Boost
- 5Attack Bonus
- 6Critical Hit
- 7Critical Hit
- 8HP Increase
- 9Critical Hit
- 1Attack Bonus
- 2HP Increase
- 3Critical Hit
- 4Multi-Hit Chance
- 5Attack Bonus
- 6Critical Hit
- 7Critical Hit
- 8HP Increase
- 9Critical Hit
- 1Attack Bonus
- 2HP Increase
- 3Critical Hit
- 4Attack Bonus
- 5Attack Bonus
- 6Critical Hit
- 7Critical Hit
- 8HP Increase
- 9Critical Hit
- 1Attack Bonus
- 2HP Increase
- 3Critical Hit
- 4Damage Boost
- 5Attack Bonus
- 6Critical Hit
- 7Critical Hit
- 8HP Increase
- 9Critical Hit
Judgment Templar PvE Pantheon
Templar PvE Pantheon Setup
Judgment Templar PvE Arcana
Best Templar PvE Arcana Setup
- Restores 1500 MP when HP drops to 20% or lower (30s cooldown)
- +1000 PvE Defense while MP is 50% or higher
Judgment Templar PvE Daevanion Boards
PvE Daevanion Board Setup
- Nezekan1


3
2













3
4
1- 1Combat Speed
- 2
Judgment - 3Cooldown Reduction
- 4
Punishment
- Zikel4


2









3



2
1
4- 1
Judgment - 2Damage Boost
- 3
Annihilate - 4Damage Tolerance
- 1
- Vaizel3




2



1





4



3- 1
Judgment - 2
Annihilate - 3Critical Damage Boost
- 4
Pummel
- 1
- Triniel2










4
3
1






22- 1
Judgment - 2Multi-Hit Chance
- 3
Punishment - 4
Annihilate
- 1
Numbered: the build's node orderBigger orange nodes cost 3 or 4 pointsStart node. Hover or tap a skill node to see the skill.
- Judgment shows up on all four boards, so it takes your first points. Annihilate is on three of them, then come Punishment and Pummel.
- Spend a point on any orange node your path crosses. Zikel's Damage Tolerance node is a nice pick for a tank too.
Judgment Templar PvE Build FAQ
What is the best Templar PvE build in AION 2?
Judgment Templar. You tank with Enmity and Block, land Punishment at full charge, and press Judgment every time a shield skill opens it.
What stats should a PvE Templar focus on?
Attack, Defense, Might and Combat Speed. Defense pulls double duty, since Battlefield Banner turns it into Attack.
What is the best Templar macro?
Pummel and Shield Rush on right click. Set Macro Display MS to roughly half your ping.
Which Arcana set does a PvE Templar use?
Magic Armor from four Magic cards, plus Mirror of Vigor. Low HP (20% or less) triggers a 1500 MP refill on a 30s cooldown, and keeping MP at half or more adds +1000 PvE Defense.
