DianaB

Build guide · Patch 16.20DianaTop build

Scorn of the Moon

Win rate
49.9%

unchanged vs 16.19

Pick rate
7.4%

unchanged vs 16.19

Ban rate
3.5%

unchanged vs 16.19

Overall rank · Top
#58 / 62

Tier B · 179,067 games

Win rate by patch (%)

Patch 16.20 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Diana build

Most played and most reliable choices

Runes

ElectrocuteSudden ImpactGrisly MementosTreasure HunterShield BashBone Plating

Spells

FlashIgnite

Skill priority

Crescent StrikeQPale CascadeWLunar RushE

Start

Doran's RingHealth PotionHealth Potion

Boots

Sorcerer's Shoes

Core

RiftmakerDusk and DawnZhonya's Hourglass

Diana runes

50.7% WR11.3% pick681 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorPresence of MindLegend: HasteLast StandShield BashBone Plating
44.1% WR10.6% pick642 games
Stormraider's SurgeManaflow BandTranscendenceScorchShield BashBone Plating
51.6% WR10.5% pick634 games
ElectrocuteSudden ImpactGrisly MementosTreasure HunterManaflow BandScorch
47.8% WR6.0% pick366 games

Diana skill order

52.6% WR34.2% pick1,413 games
Crescent StrikeQ123456789101112131415
Pale CascadeW123456789101112131415
Lunar RushE123456789101112131415
MoonfallR123456789101112131415

Diana summoner spells

FlashIgnite
48.4% WR74.5% pick4,416 games
FlashTeleport
48.1% WR18.3% pick1,083 games

Power curve

Steady through the whole game

0.0<25 min
0.025-30
0.030-35
0.035-40
0.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Diana items

First three completed items
50.4%
7.7% · 236 games
45.2%
6.5% · 199 games
51.3%
6.3% · 193 games
42.6%
4.0% · 122 games
56.3%
2.6% · 80 games
Start48.4%
94.8% · 5,560 games
Start53.8%
1.3% · 78 games
Boots50.0%
52.4% · 2,802 games
Boots47.9%
27.5% · 1,473 games
Boots50.2%
15.2% · 813 games

Diana situational items

How often each item ends up in the final build
RiftmakerRiftmaker48.8% · 48.4%
Dusk and DawnDusk and Dawn44.2% · 48.3%
Zhonya's HourglassZhonya's Hourglass31.8% · 53.6%
ShadowflameShadowflame24.2% · 52.9%
StormsurgeStormsurge21.9% · 50.2%
Dark SealDark Seal16.7% · 54.4%
Lich BaneLich Bane15.8% · 52.4%
Rabadon's DeathcapRabadon's Deathcap11.3% · 57.5%
HeartsteelHeartsteel9.6% · 45.7%
Oblivion OrbOblivion Orb9.0% · 42.9%
Bloodletter's CurseBloodletter's Curse6.8% · 51.7%
Nashor's ToothNashor's Tooth6.8% · 51.4%
Hextech RocketbeltHextech Rocketbelt6.3% · 54.6%
Seeker's ArmguardSeeker's Armguard5.0% · 52.4%
Liandry's TormentLiandry's Torment4.6% · 49.3%
Void StaffVoid Staff3.3% · 51.0%

Diana abilities

Moonsilver Blade

PassiveMoonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Crescent Strike

QCrescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50
Pale Cascade

WPale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9s · Cost: 40/45/50/55/60
Lunar Rush

ELunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14s · Cost: 40/45/50/55/60
Moonfall

RMoonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80s · Cost: 100