96 accessories

FF Resonance Accessories: All 96 Accessories and Effects

Each Final Fantasy Resonance character can wear two accessories, and anyone can equip any of them. They add stats or block ailments like Charm, Poison and Paralysis.

WeaponsArmorBest accessories

List of All Accessories

96 / 96
NameBonus statsEffect
HairbandPhys. Def. 5
Mage's GlassesMP 15Increases MP by 15.
Idaten's ShoesSpeed 5
Earrings of Health-Increases HP by 70.
Bulletproof VestPhys. Def. 10
Monk's Prayer Beads-Prevents Charm.
Star Pendant-Prevents Poison.
Vitality CharmHP 120Increases HP by 120.
Stagger Ring-Increases stagger power by 10%.
EarringsMag. Atk. 10Increases Magic Attack by 10.
Adamantine Beads-Places wielder behind all allies in the turn order.
Adept's Armlet-Doubles EXP gained.
Adept's Monocle-Fills the LB gauge by 10% upon staggering an enemy.
Aeolian Misanga-Increases speed by 5%.
Alarm Earrings-Prevents sneak attacks.
Amulet of Magic Absorption-Restores 2% of max MP upon dealing damage with a standard attack.
Ancient AccessoryMag. Atk. 1
Angel Ring-Grants constant Regen.
Anti-Magic Studs-Counters magic attacks with a standard attack.
Aquatic Veil-Halves damage taken from Water attacks.
Arcane Pendant-Restores 5% of max MP upon staggering an enemy.
Azure Amulet-Imbues non-elemental physical attacks with Water.
Barrier Ring-Grants constant Shell.
Berserker Ring-Grants constant Berserk.
Blessed Pendant-Increases potency of healing magic by 20%.
Brigand's Gloves-Increases the success rate of Steal.
Calm Armlet-Prevents Confuse and Berserk.
Chocobo Down Charm-Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle.
Chocobo Nitro-Inflicts a random debuff on target enemy when using Mechabo skills.
Circlet of Enlightenment-Fills the LB gauge by 5% every turn.
Crest of Criticality-Increases critical hit rate by 50% when attacking a staggered enemy.
Cursed Ring-Consumes 300 HP with every action, but increases stagger power by 10%.
Dark Rosary-Consumes 500 HP with every action, but increases stagger power by 30%.
Demon's Ring-Imbues non-elemental physical attacks with Dark.
Dragon Seal-Prevents encounters. Stride proud, dragon slayer, for no foe dares doubt your mettle.
Enchanted Ring-Increases the duration of buffs applied by the wielder by 1 turn.
Evil Eye-Consumes 500 HP with every action, but increases damage dealt by 20%.
Fire Sprite Earrings-Halves damage taken from Fire attacks.
Foe Attractor-Increases the chance of encounters.
Fujin's Fuda-Halves damage taken from Wind attacks.
Gale Hairpin-Allows the wielder to act first at the start of battle.
Genji Gloves-Increases critical hit rate by 50%.
Gentleman Thief's Monocle-Increases critical hit rate by 20%.
Gold HairpinMag. Atk. 30Halves MP cost.
Gold Hairpin+Mag. Atk. 60Halves MP cost. Increases speed by 20%.
Golem Core-Imbues non-elemental physical attacks with Earth.
Hairpin of Grace-Restores HP after walking a certain distance.
Halo Ring-Imbues non-elemental physical attacks with Light.
Headband-Prevents Sleep.
Heart Anklet-Increases HP by 10%.
Hermes Sandals-Grants constant Haste.
Insulated Gloves-Halves damage taken from Lightning attacks.
Iron Sandals-
Jeweled Ring-Prevents Petrify and Paralysis.
Knight's Medallion-Fills the LB gauge by 10% upon receiving damage.
Life Charm-Increases HP by 20%.
Lucky Bell-Increases critical hit rate by 5%.
Mage's ShardMP 30Increases MP by 30.
Mage's Stone-Restores 3% of max MP on the wielder's turn.
Mastery Pendant-Doubles MRP gained.
Mastery Ring-Increases MRP gained in battle by 100% (max 10).
Mole Doll-Halves damage taken from Earth attacks.
Moonlight Ring-Increases damage dealt by magic attacks by 10%.
Omega Badge-Significantly reduces MP cost of magic and skills.
Philosopher's Stone-Restores 5% of max MP on the wielder's turn.
Poison Charm-Increases attack attributes when Poisoned.
Power Stone-Fills the LB gauge by 50% at the start of battle.
Power WristbandsPhys. Atk. 10
Precognizant Beads-Adds a 20% chance of evading physical attacks.
Protect Ring-Grants constant Protect.
Protector's SealPhys. Def. 50, HP 50Increases HP by 50. / Grants constant Protect when at less than half of max HP.
Reflect Ring-Grants constant Reflect.
Ribbon-Nullifies all status ailments, excluding Instant Death.
Ring of Rage-Fills the LB gauge by 10% upon receiving damage.
Ring of Retaliation-Counters physical attacks with a standard attack.
Rose CircletMP 30Increases damage dealt by physical attacks by 10%. Increases max MP by 30.
Safety Bit-Prevents Instant Death.
Scar Orb-Consumes 300 HP with every action, but increases damage dealt by 10%.
Scintillating Ring-Halves damage taken from Light attacks.
Silver Key-Halves damage taken from Dark attacks.
Silver-Rimmed Glasses-Prevents Blind.
Sniper's Eye-Increases critical hit rate by 30%.
Snow Spirit's Scarf-Imbues non-elemental physical attacks with Ice.
Solar Pendant-Imbues non-elemental physical attacks with Fire.
Super Ribbon-Nullifies all status ailments.
Swift Badge-Increases speed by 10%.
Sylph's Tiara-Imbues non-elemental physical attacks with Wind.
TalismanMag. Def 10
Thunder God's Earrings-Imbues non-elemental physical attacks with Lightning.
Tiara of Frost-Halves damage taken from Ice attacks.
Trick Coin-Guarantees heads on Coin Toss.
Ultima Reactor-Increases stagger power and damage dealt, scaling with current HP.
Vampire Charm-Consumes 800 HP with every action, but increases damage dealt by 30%.
Warding Bell-Halves the chance of encounters.
Warrior's Bandana-Fills the LB gauge by 5% upon dealing damage with a standard attack.
Zephyr Cloak-Adds a 20% chance of evading magic attacks.

Accessories Explained

Two slots

Every character can wear two accessories at once.

Stats or effects

Accessories add stats, block status ailments or change how a character fights.

Fill the gaps

Use them to cover what a Vision is missing, like status immunity on a fragile caster.

Accessories FAQ

What is the best accessory?

Ribbon is a top pick late in the game because it stops every ailment except Instant Death.

Which accessories help early on?

Monk's Prayer Beads stop Siren's Charm, and Star Pendants keep Poison off you in the Mysidia region.