246 weapons
FF Resonance Weapons: Every Weapon With Stats
Every Final Fantasy Resonance character uses one weapon type, from Rain's greatswords to Archwitch Fina's whips. The best ones come from the Oblivion Palace, Aileen's forge and the Chamber of Arms.
List of All Weapons
Weapon
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| Name | Type | P.Atk | M.Atk | Bonus stats | Effect |
|---|---|---|---|---|---|
| Battle Staff | Rod | 288 | 99 | - | Increases damage dealt by physical attacks by 10%. |
| Pole Mace | Rod | 265 | 92 | - | Increases damage dealt by physical attacks by 10%. |
| Arcturus+ | Gun | 251 | 100 | - | Fills the LB gauge by 10% and raises luck level by 1 on the wielder's turn. Raises damage cap to 99999. |
| Thorn Whip | Whip | 251 | 90 | - | Increases physical attack by 10%. |
| Iron Baton | Rod | 247 | 87 | - | Increases damage dealt by physical attacks by 10%. |
| Arcturus | Gun | 237 | 94 | - | Fills the LB gauge by 10% and raises luck level by 1 on the wielder's turn. |
| Striking Staff | Rod | 230 | 84 | - | Increases damage dealt by physical attacks by 10%. |
| Caelum RenatumCrafted with Adamantite | Gun | 222 | 88 | - | Raises luck level by 8 at the start of battle. Restores 2% of max MP upon dealing damage with a standard attack. |
| Ultra Magnum | Gun | 222 | 88 | Sanctity 60 | Adds a 50% chance to inflict a debuff upon receiving physical damage. |
| Sasuke's Blade+ | Katana | 220 | 171 | - | Increases critical hit rate and chance of evading physical attacks by 20%. Raises damage cap to 99999. |
| Rush Whip | Whip | 219 | 81 | - | Increases physical attack by 10%. |
| Hastur Long Barrel | Gun | 216 | 86 | - | Inflicts Deprotect on a random enemy at the start of battle. |
| Jackpot Gun | Gun | 216 | 86 | Speed 43 | Adds a chance to inflict Poison, Silence, Blind, or Sleep when using a standard attack or a battle skill. |
| Index of War | Grimoire | 211 | 82 | - | Increases physical attack by 10%. |
| Sasuke's Blade | Katana | 209 | 160 | - | Increases critical hit rate and chance of evading physical attacks by 20%. |
| Culverin | Gun | 207 | 82 | - | |
| War Pick | Rod | 207 | 77 | - | Increases damage dealt by physical attacks by 10%. |
| Ragnarok+ | Greatsword | 202 | 104 | - | Increases stagger power and damage dealt by non-elemental attacks by 25%. Raises damage cap to 99999. |
| Battle Grimoire | Grimoire | 200 | 78 | - | Increases physical attack by 10%. |
| Silver-Round Rifle | Gun | 200 | 80 | - | Increases critical hit rate by 10%. |
| Murakumo | Katana | 197 | 148 | Sanctity 112 | |
| ShisuiCrafted with Adamantite | Katana | 197 | 148 | - | Grants Hone Senses and Placidity for 5 turns at the start of battle. |
| Power Whip | Whip | 196 | 75 | - | Increases physical attack by 10%. |
| Masamune | Katana | 192 | 144 | Speed 85 | Allows the wielder to act first at the start of battle. Adds a 15% chance of evading magic attacks. |
| Ragnarok | Greatsword | 191 | 99 | - | Increases stagger power and damage dealt by non-elemental attacks by 25%. |
| Loose Cannon | Gun | 189 | 76 | - | |
| Osafune | Katana | 185 | 136 | - | |
| Guardbreaker | Katana | 183 | 134 | - | When at full HP, increases stagger power by 30%. |
| Deafening Bow | Bow | 179 | 63 | - | Increases physical attack by 10%. |
| Kotetsu | Katana | 179 | 132 | - | Increases stagger power by 20%. |
| Lightbringer | Greatsword | 179 | 93 | - | Imbues non-elemental physical attacks with Light. |
| Save the VermillionCrafted with Adamantite | Greatsword | 179 | 93 | - | Reduces damage taken from physical and magic attacks by 20%. |
| Quicksilver | Gun | 178 | 73 | - | |
| Apocalypse | Greatsword | 174 | 90 | - | Grants Protect for 3 turns upon staggering an enemy. |
| Excalibur | Greatsword | 174 | 90 | - | Increases damage dealt by Light attacks by 50%. |
| Wizard's Rod+ | Rod | 171 | 227 | - | Increases damage dealt by 30% when using attacks of the target's elemental weakness. Adds a 20% chance of evading magic attacks. Raises damage cap to 99999. |
| Carbide Blade | Katana | 168 | 124 | - | |
| Gatling Gun | Gun | 168 | 69 | - | |
| Kokytos | Gun | 168 | 69 | - | Imbues non-elemental physical attacks with Ice. |
| Indomitable | Greatsword | 167 | 87 | - | Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle. |
| Soul Sabre | Greatsword | 167 | 87 | - | |
| Book of Strength | Grimoire | 165 | 67 | - | Increases physical attack by 10%. |
| Wizard's Rod | Rod | 163 | 216 | - | Increases damage dealt by 30% when using attacks of the target's elemental weakness. Adds a 20% chance of evading magic attacks. |
| Ballista | Bow | 162 | 56 | - | Increases physical attack by 10%. |
| Malice Breaker | Greatsword | 162 | 85 | - | Reduces damage taken from magic attacks by 30%. |
| Fire Birch+ | Whip | 160 | 217 | - | Increases damage dealt, scaling with the number of debuffs and status ailments afflicting the target. Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. Raises damage cap to 99999. |
| Thor's Hammer+ | Hammer | 159 | 150 | Sanctity 136 | Increases stagger power and damage dealt by 30% upon dealing a physical critical hit. Raises damage cap to 99999. |
| Barrel Blazer | Gun | 157 | 64 | - | Increases stagger power by 10%. |
| Gorgon Sword | Katana | 157 | 117 | - | Adds a chance to inflict Slow when using a standard attack or a battle skill. |
| Kumobashiri | Katana | 154 | 115 | - | Grants Haste for 3 turns at the start of battle. |
| RoseliaCrafted with Adamantite | Rod | 154 | 204 | - | Grants Concentrate for 3 turns and Sage's Eye for 4 turns at the start of battle. |
| Whale Whisker | Rod | 154 | 204 | Speed 60, HP 400 | Increases HP by 400. |
| Falchion | Greatsword | 153 | 81 | - | |
| Firefly | Gun | 153 | 63 | - | |
| Hero's Blade | Greatsword | 153 | 87 | Speed 30 | Grants Bravery for 3 turns at the start of battle. |
| Impetus Breaker | Gun | 153 | 63 | - | Inflicts Slow on a random enemy at the start of battle. |
| Fire Birch | Whip | 151 | 207 | - | Increases damage dealt, scaling with the number of debuffs and status ailments afflicting the target. Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. |
| Thor's Hammer | Hammer | 151 | 142 | Sanctity 124 | Increases stagger power and damage dealt by 30% upon dealing a physical critical hit. |
| Laevateinn | Rod | 150 | 199 | - | Increases MP cost of magic by 50%, but also increases dealt damage by 100%. |
| Murasame | Katana | 147 | 110 | - | |
| Rasetsu | Katana | 147 | 110 | - | Increases damage dealt by 20% when using attacks of the target's elemental weakness. |
| High Caster | Rod | 145 | 192 | Speed 30 | Increases MP cost of magic by 50%, but also increases stagger power by 30%. |
| Mystletainn | Rod | 145 | 192 | - | |
| Kaiser Sword | Greatsword | 144 | 49 | Speed -20 | Increases damage dealt by 20% when using attacks of the target's elemental weakness. |
| Sword of Trials | Greatsword | 144 | 77 | - | Restores 5% of max MP upon staggering an enemy. |
| A-Type Sniper R | Gun | 142 | 57 | - | |
| Artemis Bow+ | Bow | 142 | 184 | Sanctity 170 | Restores MP by 2% of damage taken. Increases potency of healing magic by 10%. Raises damage cap to 99999. |
| Barrier Bane | Gun | 142 | 57 | - | Adds a chance to inflict Deprotect when using a standard attack or a battle skill. |
| Mechabo Hammer SUPERCrafted with Adamantite | Hammer | 142 | 133 | - | Grants Overclock and allows the wielder to act first at the start of battle. |
| Musketoon | Gun | 142 | 57 | - | Restores 10% of max HP upon staggering an enemy. |
| Sleipnir's Tail | Whip | 142 | 195 | Speed 60 | |
| Silver Staff | Rod | 141 | 188 | Sanctity 71 | |
| Illegible Lexicon | Grimoire | 139 | 57 | - | Increases physical attack by 10%. |
| Analysis Hammer | Hammer | 138 | 130 | - | Increases physical and magic damage dealt by 25% when using attacks of the target's elemental weakness if that target has already been analyzed with Libra. |
| Dragon Whisker | Whip | 138 | 190 | - | |
| Mjollnir | Hammer | 138 | 130 | - | Increases stagger power of Lightning attacks by 30%. |
| Pilebunker | Hammer | 138 | 130 | - | Increases stagger power by 40% when using attacks of the target's elemental weakness. |
| Bastard Sword | Greatsword | 135 | 73 | - | |
| Blood Sword | Greatsword | 135 | 73 | HP 550 | Increases HP by 550. Restores 10% of max HP upon defeating an enemy. |
| Artemis Bow | Bow | 133 | 174 | Sanctity 155 | Restores MP by 2% of damage taken. Increases potency of healing magic by 10%. |
| Beast Killer | Whip | 133 | 183 | - | |
| Seraph's Rod | Rod | 133 | 180 | - | |
| War Hammer | Hammer | 133 | 124 | - | |
| Hyosetsumaru | Katana | 132 | 99 | - | Increases damage dealt by Ice attacks by 40%. |
| Sundering Odachi | Katana | 132 | 99 | - | Increases stagger power by 10%. |
| Cursed Whip | Whip | 131 | 180 | - | Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. |
| AbyssCrafted with Adamantite | Whip | 130 | 178 | - | Increases the duration of debuffs and status ailments inflicted by the wielder by 2 turns. |
| Heavy Crossbow | Bow | 130 | 41 | - | Increases physical attack by 10%. |
| Fortune's Maul | Hammer | 129 | 121 | Sanctity 71 | Increases potency of healing magic by 10%. |
| Shinobi's Kusarigama | Whip | 129 | 178 | - | Increases critical hit rate by 5%. |
| Pulse Cannon | Gun | 128 | 52 | - | Increases stagger power by 10%. |
| Repeater Rifle | Gun | 128 | 87 | - | Increases critical hit rate by 10%. |
| Unyielding Staff | Rod | 126 | 173 | Sanctity 51 | Grants the ability to survive with 1 HP upon receiving damage exceeding HP once per battle. |
| Shock Whip | Whip | 124 | 173 | Speed 45 | Imbues non-elemental physical attacks with Lightning. |
| Yoichi Bow | Bow | 124 | 162 | Sanctity 169, Speed 90 | |
| Barrier Staff | Rod | 123 | 171 | - | Grants Shell for 3 turns at the start of battle. |
| Peacemaker | Gun | 123 | 50 | - | |
| Stagger Blade | Greatsword | 123 | 44 | - | Increases stagger power by 10%. |
| Faerie Bow | Bow | 121 | 157 | Sanctity 162 | Grants Faith for 3 turns at the start of battle. |
| Inquisitor's Gavel | Hammer | 121 | 115 | - | Grants constant Regen when at less than half of max HP. |
| Kiku-Ichimonji | Katana | 121 | 90 | - | Increases critical hit rate by 5%. |
| Moon Rain | Bow | 121 | 157 | Speed 55 | When multicasting, doubles MP cost, but keeps full effect. (Only during battle.) |
| Oni Maul | Hammer | 121 | 115 | - | |
| Serpent Bone Whip | Whip | 121 | 171 | - | |
| Vibroblade | Katana | 121 | 90 | - | |
| Whip of Affliction | Whip | 119 | 168 | - | Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. |
| Last Resort+ | Grimoire | 118 | 204 | Sanctity 136 | Fills the LB gauge by 10% when performing an action without dealing damage. Increases the duration of buffs applied by the wielder by 1 turn. Raises damage cap to 99999. |
| Renatus Duo | Gun | 118 | 48 | - | |
| Rock Piercer | Bow | 118 | 34 | - | Increases physical attack by 10%. |
| Staff of the Magi | Rod | 117 | 166 | - | |
| Vajra Staff | Rod | 117 | 166 | - | Restores 2% of max MP upon dealing damage with a standard attack. |
| Gandiva | Bow | 115 | 150 | Sanctity 125 | |
| Death Adder | Whip | 114 | 163 | - | Adds a chance to inflict Instant Death when using a standard attack or a battle skill. |
| ElysiumCrafted with Adamantite | Bow | 114 | 162 | Sanctity 141 | Increases potency of healing magic by 20%. |
| Lunar Sword | Greatsword | 114 | 61 | - | |
| Rune Blade | Greatsword | 114 | 61 | - | Restores 5 MP every turn. |
| Star Shatterer | Hammer | 114 | 110 | - | Increases stagger power by 10%. |
| Kikokusenga | Katana | 113 | 81 | - | Increases critical hit rate by 50% when attacking a staggered enemy. |
| Kagura Longbow | Bow | 112 | 145 | Sanctity 119 | |
| Last Resort | Grimoire | 112 | 193 | Sanctity 124 | Fills the LB gauge by 10% when performing an action without dealing damage. Increases the duration of buffs applied by the wielder by 1 turn. |
| Rune Arch | Bow | 112 | 145 | - | Increases damage dealt by 100% when using a multi-target attack skill against a single enemy. |
| Catastrophe | Rod | 111 | 159 | - | When attacking all enemies, increases damage dealt by 10% per enemy. |
| Spellblade's Bow | Bow | 110 | 142 | Sanctity 116 | Increases MP cost of magic by 50%, but also increases stagger power by 30%. |
| Impact Wand | Rod | 108 | 155 | - | Increases stagger power by 30% when using attacks of the target's elemental weakness. |
| Spellfire | Gun | 108 | 223 | - | Increases damage dealt by magic attacks by 10%. |
| Golem Hammer | Hammer | 107 | 105 | Speed -30 | |
| Scorpion Tail | Hammer | 107 | 105 | - | Adds a chance to inflict Poison when using a standard attack or a battle skill. |
| Whip Blade | Whip | 107 | 156 | - | |
| Bow of the Hawk | Bow | 106 | 138 | Sanctity 111 | |
| Codex ProvidentiaeCrafted with Adamantite | Grimoire | 106 | 181 | Sanctity 169 | Grants Tactic: Fluid Warfare for 3 turns and allows the wielder to act first at the start of battle. |
| Kuki | Katana | 105 | 73 | - | |
| Rod of Focus | Rod | 105 | 151 | - | Increases stagger power by 30% when using attacks of the target's elemental weakness. |
| Variable Steel | Greatsword | 105 | 57 | - | Grants Protect for 3 turns at the start of battle. |
| Book of Eibon | Grimoire | 104 | 176 | - | Increases magic defense by 10%. |
| Necronomicon | Grimoire | 104 | 176 | - | Increases damage dealt by 30% when using attacks of the target's elemental weakness. |
| Briar Edge | Greatsword | 103 | 54 | - | Increases the duration of debuffs and status ailments inflicted by the wielder by 1 turn. |
| Lunar Whip | Whip | 102 | 150 | - | Restores 3% of max MP upon defeating an enemy. |
| Rune Bow | Bow | 101 | 130 | MP 70 | Increases MP by 70. |
| Bullseye Mace | Hammer | 100 | 98 | - | Increases damage dealt by 20% when using attacks of the target's elemental weakness. |
| Pnakotic Manuscript | Grimoire | 100 | 169 | - | |
| Rune Shooter | Gun | 100 | 207 | - | Increases damage dealt by magic attacks by 10%. |
| Bladed Shield | Greatsword | 99 | 52 | - | |
| Arch Drain | Grimoire | 97 | 164 | - | Restores 5% of max MP upon staggering an enemy. |
| Book of the Cosmos | Grimoire | 97 | 164 | Sanctity 59 | Restores 3% of max MP upon dealing a critical hit. |
| Nightbreaker | Hammer | 97 | 96 | - | Restores 5 MP every turn. |
| Fujin's Bow | Bow | 96 | 123 | Sanctity 94 | Allows the wielder to act first at the start of battle. |
| Mythril Rod | Rod | 96 | 138 | - | Fills the LB gauge by 10% upon staggering an enemy. |
| Oracle Bow | Bow | 96 | 123 | Sanctity 94 | |
| Gaia Hammer | Hammer | 95 | 93 | - | A hammer that can pulverize boulders. |
| The Savant General | Grimoire | 92 | 157 | - |
What are Weapons?
One type per character
Every party member uses a single weapon type, so a katana only ever goes to Lasswell.
Attack and magic
Weapons raise both physical and magic attack. Casters want high M.Atk, fighters high P.Atk.
Craft with Adamantite
Later on, Aileen forges a signature weapon for each character out of Adamantite.
Rain: GreatswordLasswell: KatanaFina: BowNichol: GrimoireLid: HammerJake: GunSakura: RodArchwitch Fina: Whip
Weapons FAQ
Can characters share weapons?
No. Each character only uses their own weapon type, while accessories fit anyone.
What are the strongest weapons?
The Legendary Arms from Chamber of Arms trials and the Adamantite weapons Aileen forges.
