75 bosses

FF Resonance Boss List: All 75 Story and Optional Bosses

Final Fantasy Resonance has 75 bosses across the story, side quests, caves and the Chamber of Arms. Hit their weaknesses to stagger them and earn extra turns.

List of Bosses

All Main Story Bosses

Chapter 1

BossLv.HPWeak toWhereTips
Belmodar42,000FireDarkEarth Shrine
  • Have Rain cast Fire every turn to drain its stagger gauge.
  • If you picked up a Flame Scroll I in the shrine, Lasswell can use it to add stagger too.
Hell's Rider64,000IceLightGrandshelt, the Royal Capital
  • Light and Ice both work, and your starting pair has access to each.
  • Tronn's Hibernal Fury Resonance hits its Ice weakness several times.
  • Fire off Limit Bursts from Rain and Lasswell as soon as they are ready.
The Hunger92,500IceKolobos Ruins
  • Phase one wants Ice and phase two wants Light, so do not spend everything early.
  • Stagger the first form before it dies to start phase two with free turns.
  • In phase two, drop the two soldiers before focusing the boss.
Siren1120,000LightningSiren's Tower
  • Monk's Prayer Beads on Rain and Fina stop her Charm.
  • Break her with Thunder from Cloud and WoL, then finish with Cloud's Ascension.
  • Keep Fina healing and buffing while the other two deal damage.

Chapter 2

BossLv.HPWeak toWhereTips
Liquid Thunder1310,000EarthMt. Thunderclap
  • The Cape of the Raiju halves its Lightning damage.
  • Earth skills from Lid and WoL hit its weakness.
  • Defend on the turn after it charges up electricity.
Mom Bomb1421,000WaterDwarven Forge
  • Cloud, Terra and Zidane all give Water attacks for its weakness.
  • Summon Siren for extra Water damage.
  • When the self-destruct warning shows, stun it or finish it fast.
Epimetheus163,645LightningMobliz Shipyard
  • This mini boss is weaker than most fights you have already won.
  • Kill it quickly so its status ailments do not pile up.
  • Save MP and items, since Adrastea comes right after with no break.
Adrastea1625,000LightningWaterMobliz Shipyard
  • Lightning and Water both hit its weak points.
  • Cloud's Ascension Resonance does big damage here.
  • Physical Counter on your party adds free damage.
Aether1834,000IceWind Shrine
  • Put Ice Visions like Tronn, Terra or Noctis on everyone but Lasswell.
  • Tronn's Hibernal Fury is the strongest Ice option you have at this point.
  • Kill each minion as soon as it appears so you do not get swarmed.

Chapter 3

BossLv.HPWeak toWhereTips
Wave Lopros2021,000IceCave of Waters
  • Kill the Snappers first, before the boss eats them for a boost.
  • Ice hits the boss, while Wind and Lightning handle the Snappers.
  • Carbuncle helps soak its area attacks.
Water Dragon2124,000LightningOld Town, Olderion
  • Ramuh and Cloud bring strong Lightning damage.
  • It acts twice a turn, so keep Fina healing and buffing between summons.
  • Its attacks come in both physical and magic form, so raise both defenses.
Leviathan2340,000LightningLake Dorr
  • Destroy the Orbs of Light first, since they keep Leviathan safe.
  • Check each orb's weakness before attacking so no turn is wasted.
  • Shellga or Carbuncle cuts its magic damage.
Alluvion2648,000LightningWater Shrine
  • Smash the Prism Cores with Lightning to weaken it.
  • Cloud's Ascension Resonance makes short work of the cores.
  • Tank with a high magic defense character wearing a Calm Armlet and Monk's Prayer Beads.

Chapter 4

BossLv.HPWeak toWhereTips
Ignis2756,000WaterWeapons Factory
  • The first two meetings are scripted losses, so only the third counts.
  • He is weak to Water, so give everyone a Water skill.
  • Carbuncle reflects his Firagas, and a physical tank with Provoke draws his single hits.
Emperor of Zoldaad3052,000WaterZoldaad Castle
  • Clear his soldiers before you focus on him.
  • Carbuncle's Reflect bounces his status spells.
  • Water skills on everyone speed things up.
Lazarov3045,000EarthZoldaad Castle
  • He keeps adding test subjects with different weaknesses, so carry Wind, Water, Fire, Light and Earth.
  • Finish off his experiments before turning on him.
  • Carbuncle reflects his attack spells.

Chapter 5

BossLv.HPWeak toWhereTips
Slagworm3390,000WindVillage of Sunioo
  • Give all four members Wind skills, since it can swallow one of them.
  • Star Pendants block its Poison.
Iron Giant3485,000LightningNameless Ruins
  • Leave physical attackers out, as its defense is very high.
  • Lightning works, same as in the prologue.
  • Raise physical defense or bring a Multi-Cover tank.
Liquid Flame3478,000IceWaterNameless Ruins
  • Physical hits barely scratch it, so use magic.
  • Ice and Water both work.
  • Bring something to soften its Fire attacks.
Byblos3695,000FireDarkArcane Library
  • Carbuncle reflects every spell it throws.
  • Dark and Fire are its weaknesses.
  • Be careful as its stagger gauge runs low.
Archwitch Fina38100,000LightWaterFina's Psyche
  • Light and Water hit her weak spots.
  • Her whip attacks add debuffs, so cleanse them often.
  • At a quarter HP she takes far less damage and hits harder the next turn.
Tellus39135,000WindTower of Mysidia
  • Your first meeting stops by itself once a handful of turns pass, so just stay alive.
  • For the real fight, carry Wind skills of both damage types.
  • Raise defenses to absorb his area attacks.

Chapter 6

BossLv.HPWeak toWhereTips
Lux41125,000DarkRugged Mountain Path
  • Put a Ribbon on your Multi-Cover tank.
  • Dark magic hits her weakness.
  • She dispels buffs, so only buff the members who need it most.
Elfridt42120,000LightFireGronoa Shrine
  • Give your Multi-Cover user a Ribbon so its ailments never reach the party.
  • Light and Fire are its weaknesses.
  • Break its gauge before it recovers.
Archaeoaevis40130,000WindSanctissimus Shrine
  • Its weakness shifts, so bring every element.
  • Strong non-elemental attacks ignore Barrier Shift entirely.
Dad Bomb40140,000FireSanctissimus Shrine
  • Reraise or WoL's Grit keeps you alive through its self-destruct.
  • Or burst it down with Fire before it gets the chance to explode.
Test Rider40150,000EarthLightSanctissimus Shrine
  • Use a physical tank to take hits for the party, and play safer while it is enraged.
  • Earth and Light cover both of its weaknesses.
Yakhanati40145,000WindDarkSanctissimus Shrine
  • Bring Dark and Wind attacks of both physical and magic types.
  • Watch which damage type it is immune to at the moment.
Arch Gargoyle4055,000LightWindSanctissimus Shrine
  • Kill both gargoyles on the same turn, or the survivor revives its partner.
  • Area Light or Wind attacks keep their HP even.
Dragon42175,000LightningSanctissimus Shrine
  • Watch the countdown and shield the party when it is close to zero.
  • Lightning brings it down fastest.
  • Your Multi-Cover user holds up well with Clive at 3 stars or Mastery Rank 9.
Geldius43200,000FireSanctissimus Shrine
  • Fire takes him down quickly.
  • Keep Protectga up so the whole party resists his physical hits.

Chapter 8

BossLv.HPWeak toWhereTips
Sol52210,000DarkCrystal Tower
  • Dark hits his weakness.
  • Heal the party right after he casts Windstorm.
  • Kill the Dark Bahamut he calls in, which also drops a Magicite Cryst.
Chaotic Darkness (First Form)55180,000LightCrystal Tower
  • Expect back to back fights, so do not empty your MP here.
  • Take out the Left Hand with Wind and the Right Hand with Earth before the head.
  • Buff the party and hit the main body with Light.
Chaotic Darkness (Final Boss)55320,000LightCrystal Tower
  • Save Last Resonance for an ally close to falling.
  • Area attacks clear its many parts faster.
  • Last Resonance on the boss itself can finish the fight.

All Side Quest Bosses

Chapter 1

BossLv.HPWeak toWhereTips
Poison Flora71,200WindFireOverworldDream of an Idealist
  • Rain's Fire is all you need.
  • Skip healing the poison unless your HP is actually low.
Imposter Soldier101,600IceDarkKolobos RuinsThe Weight of Mercy
  • Lasswell's Dawn Frost staggers him quickly.
  • Clear paralysis right away so the whole party does not lock up.

Chapter 3

BossLv.HPWeak toWhereTips
Blood Dragon2810,800FireOverworldMedicinal Mission
  • This fight is just one of the ways to get the medicine, so skip it if you prefer.
  • Give all four party members a Fire attack.
  • Stay on offense and heal only when needed.

Chapter 5

BossLv.HPWeak toWhereTips
Phantom Train True Form3224,000IceLightOverworldThe Call from Beyond
  • Ice and Light end the fight fast.
  • Accessories that block Blind and Silence make it much easier.
  • Ignore the Doom timer and just keep hitting.
Typhon3575,000IceAirshipBeyond the Blue
  • Reload until your three strongest Ice users start the fight.
  • Use your biggest Ice attacks before the party gets blown away.
  • If it is too tough, come back stronger.

Chapter 6

BossLv.HPWeak toWhereTips
Odin's Shadow45175,000LightningOverworldIron Splitter
  • Finish it with Lightning before it can use Zantetsuken.
  • Dispel its buffs to make the fight easier.
  • Keep the party safe by having your tank use Provoke or Multi-Cover.

All Optional Bosses

Chapter 1

BossLv.HPWeak toWhereTips
Antlion2020,000WaterOverworld
  • Physical Counter answers its own counterattacks.
  • Cloud and Terra cover its Water weakness.
  • Protect spells or Debrave cut down its damage.
Marauder1530,000WindMarauder Cave
  • Protect and Debrave keep its damage low.
  • Siren's Wind attacks hit its weakness.
  • You can always come back once you have steadier Wind skills.
Gilgamesh116,000NoneSiren's Tower
  • At Siren's Tower he always runs away, so do not waste MP or items.
  • On the airship, kill the summons first and the fight ends once the Bomb blows.
  • At the Kolobos Bridge he has no weakness, so bring your best team.

Chapter 2

BossLv.HPWeak toWhereTips
Ramuh2024,000EarthMt. Thunderclap
  • The Cape of the Raiju halves his Lightning damage.
  • Earth skills from Lid and WoL target his weakness.
  • Stock up on Earth Scrolls at the Dwarven Forge shop for even more Earth damage.
Guardian2510,000LightningMobliz Shipyard
  • Skip them, since they give only normal EXP and drops.
  • If you do fight, Lightning works best.
Shoggoth2545,500EarthWaterShoggoth Cave
  • Equip magic-focused Visions.
  • Bring ways to cure status ailments.
  • Cut its magic damage with Shell effects.

Chapter 3

BossLv.HPWeak toWhereTips
Rukh2646,800WindRukh Cave
  • Siren's summon adds a good chunk of Wind damage.
  • Lasswell holding Tsukiyo no Tachi, backed by Shell, makes a solid tank here.
  • Zidane's Climax Edge Resonance hits its weakness hard.
Mindflayer2852,000EarthMindflayer Cave
  • Bring protection from Paralysis, Poison, Silence and Blind, because Esuna does not work here.
  • Let your high magic defense members handle the Mind Elementals and their Blizzagas.
  • Shellga or Carbuncle reduces its magic damage.

Chapter 4

BossLv.HPWeak toWhereTips
Gogmagog3478,000LightWindGogmagog Cave
  • Use a tank with high physical defense to draw its attacks.
  • Protect and Debrave keep its hits small.
  • Y’shtola brings strong heals plus Wind attacks.
Pyroviper3789,700WaterPyroviper Cave
  • Rain should wear Fire Sprite Earrings and tank using Shell, Protect and Multi-Cover.
  • Keep one healer on Rain at all times.
  • Everyone else hits its Water weakness.
Titan3065,000WindOverworld
  • You need the Gaia Hammer from the Colosseum's Fledgling League to break his seal.
  • Have a tank provoke him to protect low HP allies.
  • Protect and other physical defense boosts make his hits manageable.

Chapter 5

BossLv.HPWeak toWhereTips
Ifrit3396,000WaterOverworld
  • A 3-star or Mastery Rank 9 Clive absorbs his Fire damage.
  • Summon Leviathan for steady Water damage.
  • Raise both physical and magic defense.
Shiva35115,000FireOverworld
  • Kill the elementals before they explode.
  • Sleepga is blocked by a Headband, or by Terra once she reaches 3 stars.
  • Give everyone Fire attacks.
Sephiroth45250,000NoneWhirlpool Hollow
  • A party of physical attackers works best.
  • Spend his Masamune in Waiting turns on buffs and healing.
  • Bring high tier magic, Light especially, for his last phase.
Salome39200,000Wind
  • Monk's Prayer Beads on everyone block Charm.
  • Carbuncle reflects her Stonegas back.
Jotunn42240,000FireDark
  • Burst it down hard once its HP gets low.
  • Fire and Dark both hit its weak points.
Malboro Varietas45270,000FireMalboro Varietas Cave
  • A 3-star Terra gives you Ribbon against its ailments.
  • Fire is its weakness.
Tartarosaurus50350,000IceTartarosaurus Cave
  • Go all in once it drops to low HP.
  • Ice is its weakness.
Catacumba54380,000LightRecoveryFireCatacumba Cave
  • Its HP drop weakens it, so push damage early.
  • Healing skills hurt it, so your healers can join the attack.
Titanoraidos60800,000IceTitanoraidos Cave
  • Kill it as fast as you can before the fight drags on.
  • Ice is its only weakness.
Malboro Menace60700,000FireMalboro Menace Cave
  • Terra at 3 stars grants Ribbon, which shuts down its ailments.
  • Fire hits its weakness.
Alpherg50200,000IceWindChamber of Arms
  • Reflect stays up for all of phase one, so aim spells at the opposite side to bounce them.
  • Wind and Ice suit phase one, and Lightning suits phase two.
Dabih50125,000IceLightChamber of Arms
  • In phase one, focus Dabih alone to move on quickly.
  • The Cultist falls to spells while the Warlock falls to physical hits.
  • Light attacks in phase two set up a sweeping stagger.
Brachium50200,000LightChamber of Arms
  • It dodges one damage type at a time, so bring physical and magic attackers.
  • Pack protection from Instant Death.
Sheratan50240,000FireChamber of Arms
  • Equip a Ribbon on whoever runs Multi-Cover to keep its ailments away.
  • Spam Ultima on the two fruits in phase two before it eats them.
Sadalsuud50130,000NoneChamber of Arms
  • Its weakness shifts, so the party should cover every element.
  • Strong non-elemental attacks also work.

Chapter 6

BossLv.HPWeak toWhereTips
Vindemiatrix50250,000DarkChamber of Arms
  • Dark skills lower its HP fast and cut how often it acts.
  • Phase two drains your MP constantly, so pace your spending.
Shaula50240,000WindChamber of Arms
  • Bring Wind attacks of both physical and magic types.
  • Ribbon plus Multi-Cover keeps ailments off the party.
Alhena50240,000WaterDarkChamber of Arms
  • Phase one only takes physical damage and phase two only takes magic.
  • It can change weaknesses, so carry many elements.
  • Break it before it lands its biggest attacks.

Chapter 7

BossLv.HPWeak toWhereTips
Bahamut50200,000NoneAirship
  • Non-elemental attacks avoid his strongest counters.
  • High stagger skills break him before the countdown hits zero.
  • Party-wide ailments stop at a Multi-Cover user who wears a Ribbon.
Elnath50100,000LightningChamber of Arms
  • Stagger it quickly so Liquidate never goes off.
  • Track which arm grants which damage immunity.
Tegmine50200,000DarkChamber of Arms
  • Your Multi-Cover user needs both a Safety Bit and Ribbon here.
  • Breaking it lowers its defenses in phase one and stops its counters in phase two.
  • It turns very tanky at low HP in phase two until its head disappears.
Nunki50300,000IceChamber of Arms
  • Its weakness keeps changing in phase one, so bring many elements.
  • Buff your defenses once phase two starts.
  • It gets very tanky at low HP until the chains break.

Chapter 8

BossLv.HPWeak toWhereTips
Aldhafera50200,000LightningChamber of Arms
  • Provoke or Multi-Cover protects allies with low HP.
  • Break it with Lightning so Head Hunter never lands.

Chapter ?

BossLv.HPWeak toWhereTips
Ultima Weapon703,900,000WaterWindOverworld
  • Master every Vision first for the AP and permanent stat bonuses.
  • Each mode has a different weakness, so carry many elements or just chain Ultima.
  • Your tank should refresh Guard and Multi-Cover on each turn.

What are Bosses?

Stagger them first

Hit their weak elements to drain the stagger gauge. Breaking it gives you extra turns, and many skills hit harder on a staggered target.

Cave Masters

Every region hides a Cave Master superboss that rewards Magicite Shards.

Chamber of Arms

Once you have the airship in Chapter 5, twelve weapon trials wait on the island northwest of Dirnado.

Bosses FAQ

What is the hardest boss?

Ultima Weapon, a level 70 post-game fight that tops every story boss.

What are Cave Masters?

Optional bosses living in caves around the world, and each one drops Magicite.