Guide
FF Resonance Chamber of Arms: All Trials and Rewards
- The Chamber of Arms is on an island off northwest Dirnado, reachable by airship from Chapter 5.
- You need the matching Ancient equipment before a trial opens.
- Each win upgrades one Ancient piece into a Legendary Arm.
- Level 75 rematches need a level 70 character and give the plus versions.
All Chamber of Arms Trials
| Trial | Guardian | Reward |
|---|---|---|
| Cloak | Shaula | Lordly Robes |
| Accessory | Brachium | Gold Hairpin |
| Garment | Vindemiatrix | Mirage Vest |
| Katana | Aldhafera | Sasuke's Blade |
| Hammer | Tegmine | Thor's Hammer |
| Firearm | Alhena | Arcturus |
| Tome | Elnath | Last Resort |
| Rod | Sheratan | Wizard's Rod |
| Cuirass | Sadalsuud | Tatenashi Armor |
| Greatsword | Alpherg | Ragnarok |
| Whip | Nunki | Fire Birch |
| Bow | Dabih | Artemis Bow |
Trial of the Cloak: Shaula
- Shaula swaps between a physical mode that blocks magic and a magic mode that blocks physical hits.
- The more you hit it, the sooner it switches, so bring both damage types and do not waste attacks.
Trial of the Accessory: Brachium
- Brachium dodges one damage type at a time. Use magic in its physical mode and physical attacks in its magic mode.
- It is weak to Light, so stagger it with Light skills and unload your big attacks during the break.
Trial of the Garment: Vindemiatrix
- It attacks a lot early, then loses body parts and slows down as its HP drops.
- Have Rain draw its attacks with his taunt and hit it with Dark skills.
Trial of the Katana: Aldhafera
- It causes Confuse and Berserk, so equip Calm Armlets.
- Use Lightning in phase one, then Wind and Earth in phase two.
- Each ally attack before it acts lowers your damage, so only use attacks that hit its weakness.
Trial of the Hammer: Tegmine
- It inflicts Sleep, Silence, Blind and even Instant Death. Bring Safety Bit and Ribbon.
- It counters everything and has high defenses, so lean on Nichol's buffs plus Deprotect and Deshell.
Trial of the Firearm: Alhena
- It flips between Fire and Wind after enough hits to its weakness.
- Phase one blocks magic, so go physical. Phase two blocks physical, so switch to spells.
- Like Aldhafera, extra ally attacks before its turn cut your damage.
Trial of the Tome: Elnath
- Phase one runs a countdown that ends in a big AoE spell.
- Lightning drains its gauge, but cutting too much between its turns gives it an extra attack.
Trial of the Rod: Sheratan
- It spreads many status effects, so Ribbon is a big help.
- Fire skills stagger it quickly.
- In phase two two fruits appear. Kill it fast or break the fruits before it eats them for permanent buffs.
Trial of the Cuirass: Sadalsuud
- It uses Paralysis, Petrify and Instant Death. Safety Bit and Jeweled Ring cover them.
- Barrier Shift changes its weakness in phase one, so check it often and cast Shellga against its magic.
Trial of the Greatsword: Alpherg
- It casts Reflect on everyone, so stay physical in phase one.
- Once Reflect wears off in phase two, hit it with Lightning.
Trial of the Whip: Nunki
- Its weaknesses and resistances keep changing, so check its status before each attack.
- It inflicts Paralysis, so wear a Jeweled Ring.
Trial of the Bow: Dabih
- Dabih comes with a Cultist and a Warlock. Dabih resists physical hits and its two helpers resist magic.
- Bring a party that deals both kinds, and pack Fire, Ice, Lightning and Light skills.
How to Access the Chamber of Arms
Fly There by Airship
The Chamber of Arms sits on its own island off the northwest coast of Dirnado. Only the airship, which you get in Chapter 5, can reach it.
Bring the Matching Ancient Equipment
Reaching the island is not enough. Each trial only opens once you carry its Ancient piece of equipment.
| Ancient equipment | Where to get it |
|---|---|
| Ancient Greatsword | Colosseum, Fledgling Battle 3 |
| Ancient Cuirass | Colosseum, Brawler Battle 5 |
| Ancient Katana | Crystal Tower chest, Middle Reach |
| Ancient Firearm | Oblivion Palace, 76 Tablet Shards |
| Ancient Whip | Oblivion Palace, 84 Tablet Shards |
| Ancient Tome | Merchant Ship, 45,000 Gil |
| Ancient Cloak | Merchant Ship, 40,000 Gil |
| Ancient Accessory | Chest in Quarry Cave |
| Ancient Garment | Hidden treasure |
| Ancient Hammer | Hidden treasure |
The Ancient Equipment page tracks all twelve pieces.
Take On the Level 75 Trials
After you clear a trial, a level 75 version opens. It needs at least one character at level 70 and rewards the plus version of the Legendary Arm, with higher stats and a 99999 damage cap on weapons.
FAQ
Where is the Chamber of Arms in FF Resonance?
On its own island off the northwest coast of Dirnado. Fly there with the airship you get in Chapter 5.
How do I get the plus versions of Legendary Arms?
Clear a trial once, then beat its level 75 version. You need a character at level 70 or higher to enter.
Is there a trophy for the Legendary Arms?
Yes, two hidden ones: one for your first Legendary Arm and one for all twelve.
