Guide
All Battle Result Bonuses in FF Resonance
Final Fantasy Resonance rewards clean wins with three end-of-battle bonuses. Each one boosts a different reward, so pick the one that matches what you are farming.
- No Damage Bonus: win without anyone getting hit for 20% more EXP.
- Overkill Bonus: hit an enemy that is already defeated for 1.3x Gil.
- Stagger Finish Bonus: defeat the last enemy while it is staggered for 30% more MRP.
All Battle Result Bonuses Explained
| Bonus | How to earn it | Reward |
|---|---|---|
| No Damage | Win without anyone taking damage | +20% EXP |
| Overkill | Keep hitting an enemy after it is defeated | 1.3x Gil |
| Stagger Finish | Defeat the last enemy while it is staggered | +30% MRP |
No Damage Bonus
Finish the fight before enemies land a hit. Fast characters, AoE openers and Speed buffs help you end battles before they get a turn.
Overkill Bonus
Hit a defeated enemy again during a Bonus Phase or a Sweeping Stagger, or blast a nearly dead enemy with a huge attack. Casual makes this easier since enemies have less HP.
Stagger Finish Bonus
Break the last enemy's gauge, then finish it during the stagger. A regular Cactuar goes from 220 to 286 MRP this way.
Which Bonus to Aim For
FAQ
What does the Overkill Bonus do in FF Resonance?
It raises the Gil from that battle by 1.3 times. Hit an enemy that is already defeated to earn it.
How do I get the Stagger Finish Bonus?
Make sure the last enemy standing is staggered when it falls. Every equipped Vision then earns 30% extra MRP.
