Chapter 3: Wardens of the Aquapolis

FF Resonance Chapter 3 Walkthrough: Wardens of the Aquapolis

Chapter 3 moves to the Olderion Federation and its water city, Olderion. Nichol joins here, and trouble around the Water Shrine drives the story.
Steps
17
Bosses
4
Side quests
2
New Visions
3

Chapter 3 Walkthrough

List of Objectives

  • Go to Olderion, the aquapolis
  • Gather information in Olderion
  • Talk to the Warden of the Waters
  • Go to the Cave of Waters
  • Save the Water Maiden
  • Go to Olderion, the aquapolis
  • Purify the waters with Luka
  • Go to Old Town, Olderion
  • Defeat the monsters
  • Go to Lake Dorr
  • Go to Olderion, the aquapolis
  • Stay at the inn in Olderion
  • Go to Waterfall Way
  • Go to the Altar
  • Go to Warden's Cape
  • Go to the Water Shrine
  • Go deeper into the Water Shrine
  • Go to Olderion, the aquapolis
  • Go after Arsha
  • Go to Zoldaad from the port
Joins this chapter: Nichol

Step-by-Step Guide

  1. Choose Lid's Stat Boost

    Lid has balanced stats, so any of the three answers works; pick the one that fits how you use her.

  2. Explore the New Region

    Search the new region for Visions, items and Mechabo Evolved targets; boats from Grandport bring you back later.

  3. Go to the Ruby Cave

    Find all three Ruby Fragments and bring them back to this cave to get Carbuncle for Fina.

  4. Enter Olderion

    Talk to the marked NPCs, then meet Nichol on the northwest side of town.

  5. Go to the Cave of Waters

    Nichol joins at the cave, so swap him into your party of four if you want him.

  6. Defeat the Wave Lopros

    Kill the two Snappers first so the boss cannot eat them, then use Ice on it.

  7. Head Back to Olderion

    Save and finish side tasks now, because the next area locks you in until it is done.

  8. Enter Old Town

    Lasswell and Nichol leave after the first fight, so gear up Fina, Lid and Rain as a trio.

  9. Defeat the Water Dragon

    It acts twice a turn, so lean on Protectga, Shellga and Lightning attacks.

  10. Go to Lake Dorr and Fight Leviathan

    Reach Lake Dorr by taking the western route through the Cave of Waters, and kill the Orbs of Light with whatever element each one is weak to.

  11. Rest at the Inn in Olderion

    After the rest, one character leaves for a while and another joins, so read the new skills and rebuild your party.

  12. Go to Waterfall Way

    Head northwest, talk to Gilgamesh on the way, then pass the altar to reach Warden's Cape.

  13. Explore Newly Unlocked Area

    The north side of the region opens up, with new quests, collectibles and the optional Mindflayer.

  14. Enter the Water Shrine

    Solve the water level and crate pushing puzzles to get across.

  15. Defeat Alluvion

    Every enemy here is weak to Lightning; your tank should have high magic defense plus a Calm Armlet and Monk's Prayer Beads against ailments.

  16. Return to Olderion

    Fina comes back, and for Nichol's choice take Speed to always move first or HP to cover his frailty.

  17. Finish Any Extra Detours

    Clear optional bosses and Visions, then sail for Zoldaad territory.

Dialogue Choices and Stat Bonuses

Each answer gives a small permanent stat boost to the character who says it. Pick the stat you want.
Answer 1Bonus
No matter what happens, we'll have your back.+3 Strength
There might be a reason behind your brother's change.+3 Magic
Doesn't matter how far away you are, siblings are siblings.+3 Stamina
Answer 2Bonus
Give us some pointers on strategy again. We're counting on you.+10 HP
We're a proper team now, so we've got your back!+3 Magic
You be you, Nichol, and don't hold back with the suggestions.+3 Speed

Chapter 3 Tips

  • Old Town is closed off after its story section, so loot its chests while you are there.
  • Bring a wide spread of elements to the Leviathan fight.
  • Get Carbuncle early, since its Reflect saves several fights in Chapter 4.

Chapter 3 Bosses

List of All Bosses Encountered

BossLv.HPWeak toWhereTips
Wave Lopros2021,000IceCave of Waters
  • Kill the Snappers first, before the boss eats them for a boost.
  • Ice hits the boss, while Wind and Lightning handle the Snappers.
  • Carbuncle helps soak its area attacks.
Water Dragon2124,000LightningOld Town, Olderion
  • Ramuh and Cloud bring strong Lightning damage.
  • It acts twice a turn, so keep Fina healing and buffing between summons.
  • Its attacks come in both physical and magic form, so raise both defenses.
Leviathan2340,000LightningLake Dorr
  • Destroy the Orbs of Light first, since they keep Leviathan safe.
  • Check each orb's weakness before attacking so no turn is wasted.
  • Shellga or Carbuncle cuts its magic damage.
Alluvion2648,000LightningWater Shrine
  • Smash the Prism Cores with Lightning to weaken it.
  • Cloud's Ascension Resonance makes short work of the cores.
  • Tank with a high magic defense character wearing a Calm Armlet and Monk's Prayer Beads.

Optional and Side Quest Bosses

BossLv.HPWeak toWhereTips
Blood Dragon2810,800FireOverworldMedicinal Mission
  • This fight is just one of the ways to get the medicine, so skip it if you prefer.
  • Give all four party members a Fire attack.
  • Stay on offense and heal only when needed.
Rukh2646,800WindRukh Cave
  • Siren's summon adds a good chunk of Wind damage.
  • Lasswell holding Tsukiyo no Tachi, backed by Shell, makes a solid tank here.
  • Zidane's Climax Edge Resonance hits its weakness hard.
Mindflayer2852,000EarthMindflayer Cave
  • Bring protection from Paralysis, Poison, Silence and Blind, because Esuna does not work here.
  • Let your high magic defense members handle the Mind Elementals and their Blizzagas.
  • Shellga or Carbuncle reduces its magic damage.

Chapter 3 Side Quests

List of All Available Sub Quests

QuestWhereRewards
Medicinal MissionOlderion, the AquapolisMagicite Shard, 1500 Gil
The Tide from the SkyTown of AmoreMagicite Shard, 1500 Gil

Chapter 3 Visions

Chapter 3 Trophy

Olderion Blue

Trophy
Olderion Blue
Score
15
How to get
Clear Chapter 3.