Final Fantasy VIII · Commando

Squall Location: How to Get Squall in FF Resonance

Squall comes from Final Fantasy VIII and handles both physical and magic offense. He gives Water and Fire skills along with Double Action.
Squall
Tier
A
Role
Commando
Elements
WaterFire
Available
Chapter 3

How to Get Squall

Squall Location: Enter the Sanctum of Squall

In Chapter 3, look northeast of the water city of Olderion for his sanctum.

All Sanctum locations

Squall Questions

Answers Do Not Matter

Before Squall joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy VIII, so feel free to pick anything.

Squall Best Users

Best Characters for Squall

Heavy hitters like Rain, Lasswell and Jake, who can use Double Action for two attacks in a row.

Squall Skills and Abilities

Awakening Level 0

Available as soon as you get the Vision.
SkillTypeElementMPEffect
FireActiveFire5(Black Magic) Deal Fire magic damage.
WaterActiveWater5(Black Magic) Deal Water magic damage.
BraverySupport-6(White Magic) Increase physical attack of an ally.
SilenceActiveStatus5(White Magic) Inflict Silence on an enemy.
Physical Attack +30%Passive--Increases damage dealt by physical attacks by 30%.
Add DeprotectPassive--Adds a chance to inflict Deprotect when using a standard attack or a battle skill.

Awakening Level 1

Needs 1 awakening with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Rough DivideActiveFire18Deal Fire physical damage to an enemy. Damage increases by 10% for each consecutive use.
FiraActiveFire15(Black Magic) Deal Fire magic damage.
WateraActiveWater15(Black Magic) Deal Water magic damage.
DeprotectActiveStatus6(Black Magic) Decrease physical defense of an enemy.
Magic Attack +30%Passive--Increases damage dealt by magic attacks by 30%.
Nullify BlindPassive--Prevents Blind.

Awakening Level 2

Needs 2 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Fated CircleActiveFire52Deal Fire physical damage to all enemies. Damage increases by 10% for each consecutive use.
FiragaActiveFire44(Black Magic) Deal Fire magic damage.
WatergaActiveWater44(Black Magic) Deal Water magic damage.
ReflectSupport-17(White Magic) Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back.
HP +20%Passive--Increases HP by 20%.

Awakening Level 3

Needs 3 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Latent PotentialPassive--Increases stagger power and damage dealt by standard attacks and battle skills. Amount increased inversely scales with own HP.
Lone LionPassive--Increases all attributes by 30% when the Improvement passive effect reaches its maximum.

Resonance

Blasting Zone

Deal Fire physical damage to all enemies.

FireResonance

Squall Mastery Bonuses

Mastery Rank Required and Cost

Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 235 AP in total.
RankBonusEffectAP
MR 1ImprovementIncreases stagger power and damage dealt by up to 50%. Amount increased scales with the number of standard attacks and battle skills performed during battle.20
MR 2Spirit +5Permanent stat bonus-
MR 3Gut RipMake all attacks either miss or deal critical hits for 5 turns.15
MR 4AP +8Permanent stat bonus-
MR 5TriggerIncreases stagger power and damage dealt by standard attacks and battle skills by 30%.20
MR 6MP +20Permanent stat bonus-
MR 7Restore MP on AttackRestores 2% of max MP upon dealing damage with a standard attack.25
MR 8Strength +15Permanent stat bonus-
MR 9Double ActionGrant use of 2 consecutive attack skills in a single turn. Cannot be used with black or white magic.50
MR 9AP +8Permanent stat bonus-
MR 9Spirit of SquallActivates all of Squall's Mastery Rank abilities.105

Best Passive and Mastery Builds Using Squall

16-Hit Spellblade Build

Dual Spellblade plus Double Action, Arms Akimbo and Mirroring Prism adds up to 16 Spellblade hits, and a 3-star Bartz eases the MP drain.
AbilityTypeLearned fromMastery RankAP
Skill FlowPassiveY’shtolaMR 120
Dual SpellbladePassiveBartzMR 740
Arms AkimboSupportFirionMR 940
Double ActionSupportSquallMR 930

Build for Farming Weak Enemies

First Strike moves you to the front, and Perfect Serenity plus Trigger power up Darkness so weak packs fall before they act.
AbilityTypeLearned fromMastery RankAP
DarknessActiveCecilMR 120
ImprovementPassiveSquallMR 115
Perfect SerenityPassiveSephirothMR 120
First StrikePassiveTidusMR 320
Decimating AttacksPassiveFirionMR 510
TriggerPassiveSquallMR 520
Reckless AbandonmentSupportTidusMR 520

Barrage Critical Hit Build

Gut Rip turns every Barrage hit into a guaranteed crit, and Double Action with Arms Akimbo stretches that to 16 attacks.
AbilityTypeLearned fromMastery RankAP
OverwhelmPassiveLightningMR 320
Critical BoostPassiveCloudMR 950
Arms AkimboSupportFirionMR 940
BarrageActiveNoctisMR 920
Spirit of SquallPassiveSquallMR 9105

Best skills and abilities to equip

Squall Overview

Role, Element, and First Appearance

Role
Commando
Elements
WaterFire Water, Fire
First appearance
Final Fantasy VIII
Tier
A
A because Double Action, Trigger and Improvement raise damage for any attacker.

Other Commando Visions

Squall FAQ

How do you get Squall in FF Resonance?

In Chapter 3, look northeast of the water city of Olderion for his sanctum.

Who should use Squall?

Heavy hitters like Rain, Lasswell and Jake, who can use Double Action for two attacks in a row.

Is Squall good?

A because Double Action, Trigger and Improvement raise damage for any attacker.

What is Squall's Resonance?

Blasting Zone. Deal Fire physical damage to all enemies.