Final Fantasy VIII · Commando
Squall Location: How to Get Squall in FF Resonance
Squall comes from Final Fantasy VIII and handles both physical and magic offense. He gives Water and Fire skills along with Double Action.
- Tier
- A
- Role
- Commando
- Elements


- Available
- Chapter 3

How to Get Squall
Squall Location: Enter the Sanctum of Squall
- Method
- Sanctum
In Chapter 3, look northeast of the water city of Olderion for his sanctum.
Squall Questions
Answers Do Not Matter
Before Squall joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy VIII, so feel free to pick anything.
Squall Best Users
Best Characters for Squall
Heavy hitters like Rain, Lasswell and Jake, who can use Double Action for two attacks in a row.
Squall Skills and Abilities
Awakening Level 0
Available as soon as you get the Vision.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Fire | Active | 5 | (Black Magic) Deal Fire magic damage. | |
| Water | Active | 5 | (Black Magic) Deal Water magic damage. | |
| Bravery | Support | - | 6 | (White Magic) Increase physical attack of an ally. |
| Silence | Active | 5 | (White Magic) Inflict Silence on an enemy. | |
| Physical Attack +30% | Passive | - | - | Increases damage dealt by physical attacks by 30%. |
| Add Deprotect | Passive | - | - | Adds a chance to inflict Deprotect when using a standard attack or a battle skill. |
Awakening Level 1
Needs 1 awakening with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Rough Divide | Active | 18 | Deal Fire physical damage to an enemy. Damage increases by 10% for each consecutive use. | |
| Fira | Active | 15 | (Black Magic) Deal Fire magic damage. | |
| Watera | Active | 15 | (Black Magic) Deal Water magic damage. | |
| Deprotect | Active | 6 | (Black Magic) Decrease physical defense of an enemy. | |
| Magic Attack +30% | Passive | - | - | Increases damage dealt by magic attacks by 30%. |
| Nullify Blind | Passive | - | - | Prevents Blind. |
Awakening Level 2
Needs 2 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Fated Circle | Active | 52 | Deal Fire physical damage to all enemies. Damage increases by 10% for each consecutive use. | |
| Firaga | Active | 44 | (Black Magic) Deal Fire magic damage. | |
| Waterga | Active | 44 | (Black Magic) Deal Water magic damage. | |
| Reflect | Support | - | 17 | (White Magic) Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back. |
| HP +20% | Passive | - | - | Increases HP by 20%. |
Awakening Level 3
Needs 3 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Latent Potential | Passive | - | - | Increases stagger power and damage dealt by standard attacks and battle skills. Amount increased inversely scales with own HP. |
| Lone Lion | Passive | - | - | Increases all attributes by 30% when the Improvement passive effect reaches its maximum. |
Resonance
Blasting Zone
Resonance
Deal Fire physical damage to all enemies.
Squall Mastery Bonuses
Mastery Rank Required and Cost
Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 235 AP in total.
| Rank | Bonus | Effect | AP |
|---|---|---|---|
| MR 1 | Improvement | Increases stagger power and damage dealt by up to 50%. Amount increased scales with the number of standard attacks and battle skills performed during battle. | 20 |
| MR 2 | Spirit +5 | Permanent stat bonus | - |
| MR 3 | Gut Rip | Make all attacks either miss or deal critical hits for 5 turns. | 15 |
| MR 4 | AP +8 | Permanent stat bonus | - |
| MR 5 | Trigger | Increases stagger power and damage dealt by standard attacks and battle skills by 30%. | 20 |
| MR 6 | MP +20 | Permanent stat bonus | - |
| MR 7 | Restore MP on Attack | Restores 2% of max MP upon dealing damage with a standard attack. | 25 |
| MR 8 | Strength +15 | Permanent stat bonus | - |
| MR 9 | Double Action | Grant use of 2 consecutive attack skills in a single turn. Cannot be used with black or white magic. | 50 |
| MR 9 | AP +8 | Permanent stat bonus | - |
| MR 9 | Spirit of Squall | Activates all of Squall's Mastery Rank abilities. | 105 |
Best Passive and Mastery Builds Using Squall
16-Hit Spellblade Build
Dual Spellblade plus Double Action, Arms Akimbo and Mirroring Prism adds up to 16 Spellblade hits, and a 3-star Bartz eases the MP drain.
Build for Farming Weak Enemies
First Strike moves you to the front, and Perfect Serenity plus Trigger power up Darkness so weak packs fall before they act.
Barrage Critical Hit Build
Gut Rip turns every Barrage hit into a guaranteed crit, and Double Action with Arms Akimbo stretches that to 16 attacks.
Squall Overview
Role, Element, and First Appearance
- Role
- Commando
- Elements

Water, Fire
- First appearance
- Final Fantasy VIII
- Tier
- A
A because Double Action, Trigger and Improvement raise damage for any attacker.
Other Commando Visions
Squall FAQ
How do you get Squall in FF Resonance?
In Chapter 3, look northeast of the water city of Olderion for his sanctum.
Who should use Squall?
Heavy hitters like Rain, Lasswell and Jake, who can use Double Action for two attacks in a row.
Is Squall good?
A because Double Action, Trigger and Improvement raise damage for any attacker.
What is Squall's Resonance?
Blasting Zone. Deal Fire physical damage to all enemies.




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