Guide
Best Abilities and Skills to Equip in FF Resonance
- Arms Akimbo from Firion at Mastery Rank 9 is the best ability in the game for every role.
- Half MP Cost from Tronn keeps spell-heavy builds running without Ethers.
- Magic Barrage from Y’shtola plus Dualcast and Arms Akimbo can fire up to 16 spells in one turn.
- With Multi-Cover, Guard and counters, Rain soaks every hit and still deals damage.
- Double Gil from Vaan is the core of any Gil farming setup.
Best All-Around Skills
Start with abilities that help any role. They stay useful when you swap a character's job, which matters for flexible picks like Lid who can go physical or magic.
| Ability | Vision | MR | AP | Why take it |
|---|---|---|---|---|
| Arms Akimbo | Firion | 9 | 60 | Two actions every turn |
| Half MP Cost | Tronn | 9 | 50 | Spells and skills cost half |
| First Strike | Tidus | 3 | 20 | Buffers and debuffers go first |
| LB Triple Charge | Onion Knight | 9 | 50 | Far more Limit Bursts in boss fights |
| LB Double Charge | Terra | 5 | 35 | Weaker LB boost you get sooner |
| LB Charge Opener | Aileen | 5 | 25 | Half a gauge on turn one |
| Pharmacology | Leah | 7 | 30 | Items heal much more |
| Healing Magic +10% | Leah | 3 | 20 | Bigger heals for Fina |
| Fill LB on Defeating Foes | Noctis | 1 | 20 | Early LB gain from kills |
| Fill LB on Stagger | Tronn | 3 | 20 | LB gain for Breakers |
| Fill Gauge | Cloud | 5 | 15 | On-demand LB for Breakers |
| Pass the Torch | Leah | 5 | 30 | Hand a spare turn to an ally |
| Auto-Cure Ailments | Leah | 9 | 40 | Free ailment cures, but late |
| Break the Limit | Terra | 9 | 30 | Higher damage cap, endgame gear does it too |
All-Around Skill Build Sample
- Arms Akimbo for two actions
- Half MP Cost to save MP
- First Strike to move first
- LB Triple Charge for frequent Limit Bursts
This setup fits any character during the early and middle chapters. Two actions a turn plus a fast LB gauge means you reach your Limit Burst often.
Best Physical Skills
For physical attackers and Breakers, look for more damage and more stagger power. Even pure attackers benefit from stagger, since breaking enemies opens a bonus phase with extra turns.
| Ability | Vision | MR | AP | Why take it |
|---|---|---|---|---|
| Arms Akimbo | Firion | 9 | 60 | Attack twice per turn |
| Dual Spellblade | Bartz | 7 | 40 | Spellblades fire twice for double MP |
| Perfect Serenity | Sephiroth | 1 | 20 | Huge boost, but Sephiroth comes late |
| Trigger | Squall | 5 | 20 | More damage and stagger on every swing |
| Critical Stagger | Cloud | 7 | 40 | Crits drain Stagger gauges |
| Critical Boost | Cloud | 9 | 40 | Crits hit harder |
| Improvement | Squall | 1 | 20 | Grows over long boss fights |
| Overwhelm | Lightning | 3 | 20 | Stacks while you keep attacking |
| Power Stagger | Clive | 5 | 15 | More damage on staggered foes |
| Bonus Damage | Noctis | 7 | 40 | Extra damage in the bonus phase |
| Reckless Abandonment | Tidus | 5 | 15 | Double stagger for extra MP |
| Vigorous Staggerer | Clive | 1 | 20 | More stagger at full HP |
Skill Spam Build
Best on Lasswell, Lid and Jake.
- Arms Akimbo
- Double Action
- Improvement
- Perfect Serenity
- Overwhelm
Double Action stacked on Arms Akimbo fires physical skills several times per turn. Improvement and Perfect Serenity raise the damage, and Overwhelm grows with every hit.
Equip the Bartz Vision on top and his double Spellblades turn this into a burst damage machine.
Critical Spam Build
Best on Lasswell and Jake.
- Arms Akimbo
- Spirit of Squall
- Barrage
- Critical Boost
- Overwhelm
Spirit of Squall turns on all of Squall's mastery abilities, Double Action included. Barrage always hits four times, which gives Critical Boost plenty of chances on high attack characters like Jake and Lasswell.
Run it with the Cloud Vision to stack his crit passives on top.
Best Magic Skills
Magic users want damage boosts and abilities that add extra casts. Most of them raise MP costs, so plan your MP recovery at the same time.
| Ability | Vision | MR | AP | Why take it |
|---|---|---|---|---|
| Magic Barrage | Y’shtola | 9 | 40 | Four random spells per cast |
| Sharp Mind | Terra | 7 | 20 | AoE spells shred single bosses |
| Decimating Attacks | Firion | 5 | 20 | Stronger AoE against groups |
| Tenebrous Rites | Terra | 1 | 20 | Pairs with Saboteur debuffs |
| Magic Attack +10% | Y’shtola | 5 | 20 | No conditions, fits any mage |
| Mana Overload | Victoria | 3 | 20 | Strong while MP stays high |
| Bonus Damage | Noctis | 7 | 40 | Extra damage in the bonus phase |
| Magic Boost | Terra | 3 | 15 | Double damage for more MP |
| Dualcast | Shantotto | 9 | 50 | Two spells a turn, like an attack and a heal |
| Area Effect Adept | Shantotto | 7 | 40 | Full power multicasts at double MP |
| Staggering Spells | Y’shtola | 3 | 25 | Made for magic Breakers |
Dualcast Barrage Build
Best on Fina, Sakura and Archwitch Fina.
- Magic Barrage
- Dualcast
- Arms Akimbo
- Skill Flow
Stack Magic Barrage with Dualcast and Arms Akimbo and one turn can fire anywhere from 4 to 16 spells. It burns through MP, so back it up with MP gear, passives or a support.
Pair it with the Terra Vision and Ultima to wipe whole enemy groups at once.
Best Tank Skills
Tanks want taunts, covers and counters, so they take the hits and turn them into damage. Abilities that trigger when you get hit are a bonus, since your tank gets hit the most.
| Ability | Vision | MR | AP | Why take it |
|---|---|---|---|---|
| Multi-Cover | Warrior of Light | 3 | 25 | Take hits for the whole party |
| Guard | Wilhelm | 5 | 15 | Huge damage cut, chain it with Arms Akimbo |
| Physical Counter | Warrior of Light | 5 | 20 | Free attacks when hit |
| Magic Counter | Cecil | 5 | 20 | Free attacks when hit by spells |
| Observe and Recover HP | Onion Knight | 5 | 20 | Heals on turns you do not attack |
| Observe and Attack | Vaan | 7 | 35 | Free attack on buff turns |
| Fill LB when Taking Damage | Firion | 1 | 20 | Fast LB while covering |
| Improvement | Squall | 1 | 20 | Powers up counters too |
| Reflex | Noctis | 3 | 20 | Chance to dodge physical hits |
| Indomitable Spirit | Charlotte | 7 | 30 | Makes the tank a backup Breaker |
| Riposte | Wilhelm | 9 | 40 | Debuffs whoever hits you |
| Grit | Warrior of Light | 9 | 40 | Survive one deadly hit |
| Heroic Nature | Warrior of Light | 7 | 15 | More attack the more you are hit |
| Magic Barrier | Charlotte | 1 | 20 | Spends MP to cut damage |
Cover Counter Build
Made for Rain as your main tank.
- Multi-Cover
- Guard
- Arms Akimbo
- Physical Counter
- Magic Counter
- Riposte
Multi-Cover pulls every attack onto your tank, and each hit sets off a counter. Arms Akimbo gives Rain room to cast both Guard and Multi-Cover each turn, no support needed.
Best Gil Farming Skills
For farming, you want bigger rewards plus sustain so you can keep fighting without items or inn trips.
| Ability | Vision | MR | AP | Why take it |
|---|---|---|---|---|
| Double Gil | Vaan | 9 | 30 | The core farming ability |
| Gil Farmer on Stagger | Vaan | 3 | 25 | Gil mid-fight from staggered foes |
| MRP Gain +50% | Victoria | 7 | 30 | Level Visions while you farm |
| Drop Rate Up | Victoria | 9 | 35 | More items to sell |
| Steal | Zidane | 1 | 15 | Stolen items sell for Gil |
| Restore HP on Stagger | Warrior of Light | 1 | 20 | Heal by breaking enemies |
| Restore MP on Stagger | Tronn | 1 | 20 | Refill MP the same way |
The Gil farming guide has the best spots to use them.
Best Early Game Abilities
Three cheap combos that work from the first chapters, one for each starting character.
Multi-Cover and Counters for Rain
Raise the Warrior of Light Vision to MR 5 on Rain to get Multi-Cover and Physical Counter. Magic Counter comes from Terra's first awakening or from Cecil later.
In battle, cast Multi-Cover and buff Rain with Protect and Shell. When an enemy uses an AoE, he counters once for every ally he covers, Espers included, for up to five counters.
Stagger Sustain for Lasswell
Restore HP on Stagger and Restore MP on Stagger keep Lasswell healthy every time he breaks a foe. Add Fill LB on Stagger for a faster gauge and Restore MP on Critical Hit for even more MP.
Fast Limit Bursts for Fina
LB Double Charge with Fill Gauge means Fina fires Holy Ray often. It hits every enemy with Light magic and scales with her Sanctity.
FAQ
What is the best ability in FF Resonance?
Arms Akimbo. Two actions per turn helps tanks, attackers, mages and supports alike. It comes from Firion at Mastery Rank 9.
Do abilities stay after I unequip a Vision?
Yes for mastery abilities. Once learned, they can be equipped with any Vision if you have the AP. Awakening skills only work while that Vision is equipped.
How do I get more AP for abilities?
Raise Vision Mastery Ranks. Several ranks on every Vision give AP +8 to the character using it.
