Final Fantasy VI · Commando
Terra Location: How to Get Terra in FF Resonance
Terra comes from Final Fantasy VI and is the strongest magic damage Vision. She brings Ice, Water and Fire spells, Ultima, and passives that raise spell damage.
- Tier
- S
- Role
- Commando
- Elements



- Available
- Chapter 1

How to Get Terra
Terra Location: Enter the Sanctum of Terra
- Method
- Sanctum
Her sanctum sits to the southwest of Felicitas, and you can reach it in Chapter 1 once you have chocobos.
Terra Questions
Answers Do Not Matter
Before Terra joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy VI, so feel free to pick anything.
Terra Best Users
Best Characters for Terra
Any caster, with Fina, Sakura and Archwitch Fina getting the most from her.
Terra Skills and Abilities
Awakening Level 0
Available as soon as you get the Vision.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Fire | Active | 5 | (Black Magic) Deal Fire magic damage. | |
| Blizzard | Active | 5 | (Black Magic) Deal Ice magic damage. | |
| Water | Active | 5 | (Black Magic) Deal Water magic damage. | |
| Poison | Active | 5 | (Black Magic) Inflict Poison on an enemy. | |
| Magic Attack +30% | Passive | - | - | Increases damage dealt by magic attacks by 30%. |
| Add Deshell | Passive | - | - | Adds a chance to inflict Deshell when using a standard attack or a battle skill. |
Awakening Level 1
Needs 1 awakening with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Fira | Active | 15 | (Black Magic) Deal Fire magic damage. | |
| Blizzara | Active | 15 | (Black Magic) Deal Ice magic damage. | |
| Watera | Active | 15 | (Black Magic) Deal Water magic damage. | |
| Drain | Active | - | 12 | (Black Magic) Drain HP from an enemy. |
| Magic Defense +20% | Passive | - | - | Reduces damage taken from magic attacks by 20%. |
| Magic Counter | Passive | - | - | Counters magic attacks with a standard attack. |
Awakening Level 2
Needs 2 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Firaga | Active | 44 | (Black Magic) Deal Fire magic damage. | |
| Blizzaga | Active | 44 | (Black Magic) Deal Ice magic damage. | |
| Waterga | Active | 44 | (Black Magic) Deal Water magic damage. | |
| Meltdown | Active | 68 | (Black Magic) Deal Fire magic damage to all enemies and allies. | |
| Auto-Faith | Passive | - | - | Grants constant Faith. |
Awakening Level 3
Needs 3 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Ultima | Active | - | 95 | Ultimate black magic lost in a great war. Deal non-elemental magic damage to all enemies. |
| Ribbon | Passive | - | - | Nullifies all status ailments, excluding Instant Death. |
| Unlock Magic | Passive | - | - | Nullifies additional 50% MP cost of Magic Boost. |
Resonance
Riot Blade - Lotus
Deal non-elemental magic damage to all enemies.
ResonanceTerra Mastery Bonuses
Mastery Rank Required and Cost
Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
| Rank | Bonus | Effect | AP |
|---|---|---|---|
| MR 1 | Tenebrous Rites | Increases damage dealt by 30% when using magic attacks on enemies inflicted with debuffs or status ailments. | 20 |
| MR 2 | Magic +5 | Permanent stat bonus | - |
| MR 3 | Magic Boost | Increase MP cost of selected magic attack by 50%, but double its damage. | 15 |
| MR 4 | AP +8 | Permanent stat bonus | - |
| MR 5 | LB Double Charge | Doubles the LB gauge fill rate. | 35 |
| MR 6 | MP +20 | Permanent stat bonus | - |
| MR 7 | Sharp Mind | Increases damage dealt by 100% when using a multi-target attack skill against a single enemy. | 20 |
| MR 8 | Magic +15 | Permanent stat bonus | - |
| MR 9 | Break the Limit | Raises damage cap to 99999. | 30 |
| MR 9 | AP +8 | Permanent stat bonus | - |
| MR 9 | Spirit of Terra | Activates all of Terra's Mastery Rank abilities. | 95 |
Best Passive and Mastery Builds Using Terra
Rapid Fire Build
Chains Dualcast and Magic Barrage with Arms Akimbo for anywhere from 4 to 16 casts, and suits Fina since she has her own white magic.
Meltdown Build
Centers on Meltdown, while passives restore HP and MP and build LB gauge every time you take a hit.
Ultima and Mimic Build
Gives characters without Ultima a way to copy it through Mimic, while Decimating Attacks and Sharp Mind boost every cast.
Terra Overview
Role, Element, and First Appearance
- Role
- Commando
- Elements


Ice, Water, Fire
- First appearance
- Final Fantasy VI
- Tier
- S
S because her Ultima combos can end a fight in one turn, and at 3 stars her Ribbon passive frees up an accessory slot.
Other Commando Visions
Terra FAQ
How do you get Terra in FF Resonance?
Her sanctum sits to the southwest of Felicitas, and you can reach it in Chapter 1 once you have chocobos.
Who should use Terra?
Any caster, with Fina, Sakura and Archwitch Fina getting the most from her.
Is Terra good?
S because her Ultima combos can end a fight in one turn, and at 3 stars her Ribbon passive frees up an accessory slot.
What is Terra's Resonance?
Riot Blade - Lotus. Deal non-elemental magic damage to all enemies.




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