Final Fantasy VI · Commando

Terra Location: How to Get Terra in FF Resonance

Terra comes from Final Fantasy VI and is the strongest magic damage Vision. She brings Ice, Water and Fire spells, Ultima, and passives that raise spell damage.
Terra
Tier
S
Role
Commando
Elements
IceWaterFire
Available
Chapter 1

How to Get Terra

Terra Location: Enter the Sanctum of Terra

Chapter
Chapter 1: Trailing the Truths
Method
Sanctum
Her sanctum sits to the southwest of Felicitas, and you can reach it in Chapter 1 once you have chocobos.

All Sanctum locations

Terra Questions

Answers Do Not Matter

Before Terra joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy VI, so feel free to pick anything.

Terra Best Users

Best Characters for Terra

Any caster, with Fina, Sakura and Archwitch Fina getting the most from her.

Terra Skills and Abilities

Awakening Level 0

Available as soon as you get the Vision.
SkillTypeElementMPEffect
FireActiveFire5(Black Magic) Deal Fire magic damage.
BlizzardActiveIce5(Black Magic) Deal Ice magic damage.
WaterActiveWater5(Black Magic) Deal Water magic damage.
PoisonActiveStatus5(Black Magic) Inflict Poison on an enemy.
Magic Attack +30%Passive--Increases damage dealt by magic attacks by 30%.
Add DeshellPassive--Adds a chance to inflict Deshell when using a standard attack or a battle skill.

Awakening Level 1

Needs 1 awakening with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
FiraActiveFire15(Black Magic) Deal Fire magic damage.
BlizzaraActiveIce15(Black Magic) Deal Ice magic damage.
WateraActiveWater15(Black Magic) Deal Water magic damage.
DrainActive-12(Black Magic) Drain HP from an enemy.
Magic Defense +20%Passive--Reduces damage taken from magic attacks by 20%.
Magic CounterPassive--Counters magic attacks with a standard attack.

Awakening Level 2

Needs 2 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
FiragaActiveFire44(Black Magic) Deal Fire magic damage.
BlizzagaActiveIce44(Black Magic) Deal Ice magic damage.
WatergaActiveWater44(Black Magic) Deal Water magic damage.
MeltdownActiveFire68(Black Magic) Deal Fire magic damage to all enemies and allies.
Auto-FaithPassive--Grants constant Faith.

Awakening Level 3

Needs 3 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
UltimaActive-95Ultimate black magic lost in a great war. Deal non-elemental magic damage to all enemies.
RibbonPassive--Nullifies all status ailments, excluding Instant Death.
Unlock MagicPassive--Nullifies additional 50% MP cost of Magic Boost.

Resonance

Riot Blade - Lotus

Deal non-elemental magic damage to all enemies.

Resonance

Terra Mastery Bonuses

Mastery Rank Required and Cost

Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
RankBonusEffectAP
MR 1Tenebrous RitesIncreases damage dealt by 30% when using magic attacks on enemies inflicted with debuffs or status ailments.20
MR 2Magic +5Permanent stat bonus-
MR 3Magic BoostIncrease MP cost of selected magic attack by 50%, but double its damage.15
MR 4AP +8Permanent stat bonus-
MR 5LB Double ChargeDoubles the LB gauge fill rate.35
MR 6MP +20Permanent stat bonus-
MR 7Sharp MindIncreases damage dealt by 100% when using a multi-target attack skill against a single enemy.20
MR 8Magic +15Permanent stat bonus-
MR 9Break the LimitRaises damage cap to 99999.30
MR 9AP +8Permanent stat bonus-
MR 9Spirit of TerraActivates all of Terra's Mastery Rank abilities.95

Best Passive and Mastery Builds Using Terra

Rapid Fire Build

Chains Dualcast and Magic Barrage with Arms Akimbo for anywhere from 4 to 16 casts, and suits Fina since she has her own white magic.
AbilityTypeLearned fromMastery RankAP
Skill FlowPassiveY’shtolaMR 120
Arms AkimboSupportFirionMR 940
DualcastSupportShantottoMR 950
Magic BarrageSupportY’shtolaMR 940

Meltdown Build

Centers on Meltdown, while passives restore HP and MP and build LB gauge every time you take a hit.
AbilityTypeLearned fromMastery RankAP
Fill LB when Taking DamagePassiveFirionMR 115
Restore MP when Taking DamagePassiveCamilleMR 120
MimicSupportBartzMR 940
Magic BarrageSupportY’shtolaMR 940
Fire EaterPassiveCliveMR 940

Ultima and Mimic Build

Gives characters without Ultima a way to copy it through Mimic, while Decimating Attacks and Sharp Mind boost every cast.
AbilityTypeLearned fromMastery RankAP
Decimating AttacksPassiveFirionMR 510
Magic Attack +10%PassiveY’shtolaMR 520
Sharp MindPassiveTerraMR 720
Break the LimitPassiveTerraMR 930
MimicSupportBartzMR 940

Best skills and abilities to equip

Terra Overview

Role, Element, and First Appearance

Role
Commando
Elements
IceWaterFire Ice, Water, Fire
First appearance
Final Fantasy VI
Tier
S
S because her Ultima combos can end a fight in one turn, and at 3 stars her Ribbon passive frees up an accessory slot.

Other Commando Visions

Terra FAQ

How do you get Terra in FF Resonance?

Her sanctum sits to the southwest of Felicitas, and you can reach it in Chapter 1 once you have chocobos.

Who should use Terra?

Any caster, with Fina, Sakura and Archwitch Fina getting the most from her.

Is Terra good?

S because her Ultima combos can end a fight in one turn, and at 3 stars her Ribbon passive frees up an accessory slot.

What is Terra's Resonance?

Riot Blade - Lotus. Deal non-elemental magic damage to all enemies.