Chapter 1: Trailing the Truths

FF Resonance Chapter 1 Walkthrough: Trailing the Truths

Chapter 1 starts with Rain and Lasswell sent by the King of Grandshelt to check on the Earth Shrine. Along the way you meet Fina, pick up your first Visions and cross the kingdom toward Siren's Tower.
Steps
24
Bosses
4
Side quests
4
New Visions
5

Chapter 1 Walkthrough

List of Objectives

  • Complete the Prologue
  • Leave Grandshelt Castle
  • Investigate the Earth Shrine
  • Go to the town of Mitra
  • Go to Rain's house
  • Investigate Rain's house
  • Equip a vision
  • Go to Grandshelt Castle
  • Save the King of Grandshelt
  • Go to the village of Kol
  • Stat at the inn in the village of Kol
  • Rent a chocobo
  • Go to the town of Felicitas
  • Go to the Kolobos Ruins
  • Look for Emma's mom
  • Find a ship in Grandport
  • Visit Siren
  • Ride the ship out of Grandport
Joins this chapter: Fina

Step-by-Step Guide

  1. Finish the Prologue

    The prologue teaches the battle basics, and Thundaga plus the Bahamut summon carry you through it quickly.

  2. Leave the Castle

    You now control Rain and Lasswell; the castle has nothing for you yet, so head outside.

  3. Choose a Stat Boost

    At the Earth Shrine, pick the second or third line for Stamina or Spirit, since Rain is your tank.

  4. Go Through the Earth Shrine

    Open the two chests by the door, explore every corner, then burn Belmodar with Fire while Lasswell builds stagger.

  5. Go to Mitra

    Go to Mitra for your first two Visions, then equip Tronn on Lasswell and Leah on Rain.

  6. Continue to Grandshelt

    Buy gear from the vendor outside the castle, and grab the 400 Gil and Phoenix Downs from the side chests.

  7. Head Inside the Castle

    The castle is full of undead, so Light attacks and even healing items hurt them badly.

  8. Kill the Hell's Rider

    Take out the three Dark Skeletons first, then hit Hell's Rider with Light and Ice.

  9. Rescue the King

    Sweep the castle before you save the king, because you cannot come back for a while and the Umbra fight after is a scripted loss.

  10. Explore the Region

    Fina joins as you leave town; stay away from the sinkhole south of Kol, where a level 20 Antlion waits.

  11. Look for Sanctums of Light

    Sanctums hold Vision crystals: grab Warrior of Light near Kol first, then Cloud, then Terra once you can ride chocobos.

  12. Go to the Village of Kol

    Sleep at the Kol inn to get chocobos, which carry you past the sinkhole.

  13. Visit the Oblivion Palace

    West of the desert, the Enigmatic Princess trades rewards for Tablet Shards, so check back often.

  14. Go to Grandport Harbor

    Stop at the harbor for gear and hints, then go north of it for Cloud's sanctum.

  15. Rescue the Girl

    Save a girl from goblins on the road south, then detour west for Terra before Felicitas.

  16. Go to Felicitas

    Take Chloe's side quest here; its Monk's Prayer Beads help a lot in a later boss fight.

  17. Clear Kolobos Ruins

    The ruins are short but hide some side paths, so keep your MP for the boss at the end.

  18. Defeat The Hunger

    Use Ice on the first phase and Light on the second, and drop the two soldiers first in phase two.

  19. Return to Grandport Harbor

    Back at the harbor, take and finish The Weight of Mercy before the tower.

  20. Climb Siren's Tower

    A longer climb: pick up the Monk's Prayer Beads and give the Citrine Pot an Ether for an Elixir and lots of MRP.

  21. Try to Get the Genji Gloves

    You will not get to keep the Genji Gloves from this chest, and before going higher, put Monk's Prayer Beads on Rain and Fina to block Charm.

  22. Face Siren at the Top

    Siren is weak to Lightning and becomes your first Esper; for Fina's choice, the first line adds 10 MP.

  23. Upgrade Visions

    A moogle in Grandport now awakens Visions with Magicite Shards, so visit whenever you find one.

  24. Finish Any Extra Detours

    Before you sail, beat the Marauder in its cave up north from the harbor for a Magicite Shard.

Dialogue Choices and Stat Bonuses

Each answer gives a small permanent stat boost to the character who says it. Pick the stat you want.
Answer 1Bonus
I'll take point. Follow my lead.+3 Strength
We're only here to check that everything is in order. Be ready to fall back if you sense danger+3 Stamina
Cohesion is key. We need to be aware of each other's situations.+3 Spirit
Answer 2Bonus
Right, we'll need to rely on your strength more than ever, Fina.+10 MP
Yeah, but not everything about fighting is being on the offense. I'll leave the defense to you, Fina.+3 Stamina
Don't sell yourself short. We're a team—you're already doing an amazing job, Fina.+3 Spirit

Chapter 1 Tips

  • Read cutscenes instead of skipping them, since some hide permanent stat choices.
  • Explore every new area fully for chests and hidden paths.
  • Pick up Tablet Shards as you go and turn them in at the Oblivion Palace.

Chapter 1 Bosses

List of All Bosses Encountered

BossLv.HPWeak toWhereTips
Belmodar42,000FireDarkEarth Shrine
  • Have Rain cast Fire every turn to drain its stagger gauge.
  • If you picked up a Flame Scroll I in the shrine, Lasswell can use it to add stagger too.
Hell's Rider64,000IceLightGrandshelt, the Royal Capital
  • Light and Ice both work, and your starting pair has access to each.
  • Tronn's Hibernal Fury Resonance hits its Ice weakness several times.
  • Fire off Limit Bursts from Rain and Lasswell as soon as they are ready.
The Hunger92,500IceKolobos Ruins
  • Phase one wants Ice and phase two wants Light, so do not spend everything early.
  • Stagger the first form before it dies to start phase two with free turns.
  • In phase two, drop the two soldiers before focusing the boss.
Siren1120,000LightningSiren's Tower
  • Monk's Prayer Beads on Rain and Fina stop her Charm.
  • Break her with Thunder from Cloud and WoL, then finish with Cloud's Ascension.
  • Keep Fina healing and buffing while the other two deal damage.

Optional and Side Quest Bosses

BossLv.HPWeak toWhereTips
Poison Flora71,200WindFireOverworldDream of an Idealist
  • Rain's Fire is all you need.
  • Skip healing the poison unless your HP is actually low.
Imposter Soldier101,600IceDarkKolobos RuinsThe Weight of Mercy
  • Lasswell's Dawn Frost staggers him quickly.
  • Clear paralysis right away so the whole party does not lock up.
Antlion2020,000WaterOverworld
  • Physical Counter answers its own counterattacks.
  • Cloud and Terra cover its Water weakness.
  • Protect spells or Debrave cut down its damage.
Marauder1530,000WindMarauder Cave
  • Protect and Debrave keep its damage low.
  • Siren's Wind attacks hit its weakness.
  • You can always come back once you have steadier Wind skills.
Gilgamesh116,000NoneSiren's Tower
  • At Siren's Tower he always runs away, so do not waste MP or items.
  • On the airship, kill the summons first and the fight ends once the Bomb blows.
  • At the Kolobos Bridge he has no weakness, so bring your best team.

Chapter 1 Side Quests

List of All Available Sub Quests

QuestWhereRewards
Dream of an IdealistGrandshelt, the Royal CapitalFlamberge, 500 Gil
Secrets UnearthedTown of FelicitasMagicite Shard, Monk's Prayer Beads
The Weight of MercyGrandport HarborIwakirimaru, 500 Gil
Rear Support, Ahoy!Grandport HarborMagicite Shard, 500 Gil

Chapter 1 Visions

Chapter 1 Trophy

A Journey Begins

Trophy
A Journey Begins
Score
15
How to get
Clear Chapter 1.