Final Fantasy XIV · Breaker
Y’shtola Location: How to Get Y’shtola in FF Resonance
Y’shtola comes from Final Fantasy XIV and is a Breaker who casts Wind and Ice magic. She also brings heals and buffs, so she can double as backup support.
- Tier
- S
- Role
- Breaker
- Elements



- Available
- Chapter 4

How to Get Y’shtola
Y’shtola Location: Enter the Sanctum of Y’shtola
- Chapter
- Chapter 4: Banner Oath
- Method
- Sanctum
Enter the Sanctum of Y’shtola in the south of the Zoldaad Empire Territory.
Y’shtola Questions
Answers Do Not Matter
Before Y’shtola joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy XIV, so feel free to pick anything.
Y’shtola Best Users
Best Characters for Y’shtola
Sakura and Archwitch Fina for damage, or Fina, who gets both spells and healing.
Y’shtola Skills and Abilities
Awakening Level 0
Available as soon as you get the Vision.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Blizzard of the Seventh Dawn | Active | 5 | (Black Magic) Deal Ice magic damage to an enemy. Cannot be multicasted. | |
| Aero of the Seventh Dawn | Active | 5 | (White Magic) Deal Wind magic damage to an enemy. Cannot be multicasted. | |
| Cure of the Seventh Dawn | Active | 6 | (White Magic) Restore a small amount of HP for an ally. Cannot be multicasted. | |
| Stagger Power +20% | Passive | - | - | Increases stagger power by 20%. |
| Fulminating Spells | Passive | - | - | Adds a 50% chance to increase the stagger power of magic attacks by 30%. |
Awakening Level 1
Needs 1 awakening with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Blizzard II of the Seventh Dawn | Active | 17 | (Black Magic) Deal Ice magic damage to an enemy. Cannot be multicasted. | |
| Aero II of the Seventh Dawn | Active | 17 | (White Magic) Deal Wind magic damage to an enemy. Cannot be multicasted. | |
| Cure II of the Seventh Dawn | Active | 18 | (White Magic) Restore a moderate amount of HP for an ally. Cannot be multicasted. | |
| Manaward | Active | 35 | (White Magic) Restore HP for all allies and increase their magic defense for 2 turns. | |
| Protectga | Support | - | 25 | (White Magic) Increase physical defense of all allies. |
| Magic Defense +20% | Passive | - | - | Reduces damage taken from magic attacks by 20%. |
| Nullify Silence | Passive | - | - | Prevents Silence. |
Awakening Level 2
Needs 2 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Blizzard III of the Seventh Dawn | Active | 45 | (Black Magic) Deal Ice magic damage to all enemies. | |
| Aero III of the Seventh Dawn | Active | 45 | (White Magic) Deal Wind magic damage to all enemies. | |
| Cure III of the Seventh Dawn | Active | 45 | (White Magic) Restore a large amount of HP for all allies. | |
| Protect Opener | Passive | - | - | Grants Protect for 3 turns at the start of battle. |
| Shell Opener | Passive | - | - | Grants Shell for 3 turns at the start of battle. |
Awakening Level 3
Needs 3 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Foul of the Seventh Dawn | Active | - | 50 | (Black Magic) Deal non-elemental magic damage to an enemy. |
| Shellga | Support | - | 25 | (White Magic) Increase magic defense of all allies. |
| Scion Sorceress | Passive | - | - | Enhances the Skill Flow passive effect by 50%. |
Resonance
Aetherial Wind
Resonance
Deal Wind magic damage to all enemies and remove their buffs.
Y’shtola Mastery Bonuses
Mastery Rank Required and Cost
Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
| Rank | Bonus | Effect | AP |
|---|---|---|---|
| MR 1 | Skill Flow | Increases stagger power and damage dealt by up to 50%. Amount increased scales with the number of skill types used in the last 5 rounds. | 20 |
| MR 2 | Magic +5 | Permanent stat bonus | - |
| MR 3 | Staggering Spells | Increases MP cost of magic attacks by 50%, but also increases stagger power by 30%. | 25 |
| MR 4 | AP +8 | Permanent stat bonus | - |
| MR 5 | Magic Attack +10% | Increases damage dealt by magic attacks by 10%. | 20 |
| MR 6 | Stamina +5 | Permanent stat bonus | - |
| MR 7 | Heal on Sweeping Stagger | Restores 10% of max HP for all allies when triggering a sweeping stagger. | 15 |
| MR 8 | MP +30 | Permanent stat bonus | - |
| MR 9 | Magic Barrage | Cast black or white magic on random targets 4 times. The effect of each cast is halved. | 40 |
| MR 9 | AP +8 | Permanent stat bonus | - |
| MR 9 | Spirit of Y’shtola | Activates all of Y’shtola's Mastery Rank abilities. | 95 |
Best Passive and Mastery Builds Using Y’shtola
Skill Spam Build
Fires off skills 4 to 16 times in one turn, so plan for MP recovery from passives or allies.
Ultima Spam Build
Mimic copies an ally's Ultima, and the damage passives make each copy hit harder.
Y’shtola Overview
Role, Element, and First Appearance
- Role
- Breaker
- Elements


Ice, Recovery, Wind
- First appearance
- Final Fantasy XIV
- Tier
- S
S thanks to Magic Barrage, which works against one target or a crowd, plus Foul of the Seventh Dawn.
Other Breaker Visions
Y’shtola FAQ
How do you get Y’shtola in FF Resonance?
Enter the Sanctum of Y’shtola in the south of the Zoldaad Empire Territory.
Who should use Y’shtola?
Sakura and Archwitch Fina for damage, or Fina, who gets both spells and healing.
Is Y’shtola good?
S thanks to Magic Barrage, which works against one target or a crowd, plus Foul of the Seventh Dawn.
What is Y’shtola's Resonance?
Aetherial Wind. Deal Wind magic damage to all enemies and remove their buffs.




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