Final Fantasy XIV · Breaker

Y’shtola Location: How to Get Y’shtola in FF Resonance

Y’shtola comes from Final Fantasy XIV and is a Breaker who casts Wind and Ice magic. She also brings heals and buffs, so she can double as backup support.
Y’shtola
Tier
S
Role
Breaker
Elements
IceRecoveryWind
Available
Chapter 4

How to Get Y’shtola

Y’shtola Location: Enter the Sanctum of Y’shtola

Chapter
Chapter 4: Banner Oath
Method
Sanctum
Enter the Sanctum of Y’shtola in the south of the Zoldaad Empire Territory.

All Sanctum locations

Y’shtola Questions

Answers Do Not Matter

Before Y’shtola joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy XIV, so feel free to pick anything.

Y’shtola Best Users

Best Characters for Y’shtola

Sakura and Archwitch Fina for damage, or Fina, who gets both spells and healing.

Y’shtola Skills and Abilities

Awakening Level 0

Available as soon as you get the Vision.
SkillTypeElementMPEffect
Blizzard of the Seventh DawnActiveIce5(Black Magic) Deal Ice magic damage to an enemy. Cannot be multicasted.
Aero of the Seventh DawnActiveWind5(White Magic) Deal Wind magic damage to an enemy. Cannot be multicasted.
Cure of the Seventh DawnActiveRecovery6(White Magic) Restore a small amount of HP for an ally. Cannot be multicasted.
Stagger Power +20%Passive--Increases stagger power by 20%.
Fulminating SpellsPassive--Adds a 50% chance to increase the stagger power of magic attacks by 30%.

Awakening Level 1

Needs 1 awakening with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Blizzard II of the Seventh DawnActiveIce17(Black Magic) Deal Ice magic damage to an enemy. Cannot be multicasted.
Aero II of the Seventh DawnActiveWind17(White Magic) Deal Wind magic damage to an enemy. Cannot be multicasted.
Cure II of the Seventh DawnActiveRecovery18(White Magic) Restore a moderate amount of HP for an ally. Cannot be multicasted.
ManawardActiveRecovery35(White Magic) Restore HP for all allies and increase their magic defense for 2 turns.
ProtectgaSupport-25(White Magic) Increase physical defense of all allies.
Magic Defense +20%Passive--Reduces damage taken from magic attacks by 20%.
Nullify SilencePassive--Prevents Silence.

Awakening Level 2

Needs 2 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Blizzard III of the Seventh DawnActiveIce45(Black Magic) Deal Ice magic damage to all enemies.
Aero III of the Seventh DawnActiveWind45(White Magic) Deal Wind magic damage to all enemies.
Cure III of the Seventh DawnActiveRecovery45(White Magic) Restore a large amount of HP for all allies.
Protect OpenerPassive--Grants Protect for 3 turns at the start of battle.
Shell OpenerPassive--Grants Shell for 3 turns at the start of battle.

Awakening Level 3

Needs 3 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
Foul of the Seventh DawnActive-50(Black Magic) Deal non-elemental magic damage to an enemy.
ShellgaSupport-25(White Magic) Increase magic defense of all allies.
Scion SorceressPassive--Enhances the Skill Flow passive effect by 50%.

Resonance

Aetherial Wind

Deal Wind magic damage to all enemies and remove their buffs.

WindResonance

Y’shtola Mastery Bonuses

Mastery Rank Required and Cost

Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
RankBonusEffectAP
MR 1Skill FlowIncreases stagger power and damage dealt by up to 50%. Amount increased scales with the number of skill types used in the last 5 rounds.20
MR 2Magic +5Permanent stat bonus-
MR 3Staggering SpellsIncreases MP cost of magic attacks by 50%, but also increases stagger power by 30%.25
MR 4AP +8Permanent stat bonus-
MR 5Magic Attack +10%Increases damage dealt by magic attacks by 10%.20
MR 6Stamina +5Permanent stat bonus-
MR 7Heal on Sweeping StaggerRestores 10% of max HP for all allies when triggering a sweeping stagger.15
MR 8MP +30Permanent stat bonus-
MR 9Magic BarrageCast black or white magic on random targets 4 times. The effect of each cast is halved.40
MR 9AP +8Permanent stat bonus-
MR 9Spirit of Y’shtolaActivates all of Y’shtola's Mastery Rank abilities.95

Best Passive and Mastery Builds Using Y’shtola

Skill Spam Build

Fires off skills 4 to 16 times in one turn, so plan for MP recovery from passives or allies.
AbilityTypeLearned fromMastery RankAP
Skill FlowPassiveY’shtolaMR 120
Arms AkimboSupportFirionMR 940
DualcastSupportShantottoMR 950
Magic BarrageSupportY’shtolaMR 940

Ultima Spam Build

Mimic copies an ally's Ultima, and the damage passives make each copy hit harder.
AbilityTypeLearned fromMastery RankAP
Decimating AttacksPassiveFirionMR 510
Magic Attack +10%PassiveY’shtolaMR 520
Sharp MindPassiveTerraMR 720
Break the LimitPassiveTerraMR 930
MimicSupportBartzMR 940

Best skills and abilities to equip

Y’shtola Overview

Role, Element, and First Appearance

Role
Breaker
Elements
IceRecoveryWind Ice, Recovery, Wind
First appearance
Final Fantasy XIV
Tier
S
S thanks to Magic Barrage, which works against one target or a crowd, plus Foul of the Seventh Dawn.

Other Breaker Visions

Y’shtola FAQ

How do you get Y’shtola in FF Resonance?

Enter the Sanctum of Y’shtola in the south of the Zoldaad Empire Territory.

Who should use Y’shtola?

Sakura and Archwitch Fina for damage, or Fina, who gets both spells and healing.

Is Y’shtola good?

S thanks to Magic Barrage, which works against one target or a crowd, plus Foul of the Seventh Dawn.

What is Y’shtola's Resonance?

Aetherial Wind. Deal Wind magic damage to all enemies and remove their buffs.