Final Fantasy IV · Sentinel
Cecil Location: How to Get Cecil in FF Resonance
Cecil comes from Final Fantasy IV and mixes Light and Dark skills. He is a Sentinel who can also work as a backup Breaker.
- Tier
- B
- Role
- Sentinel
- Elements



- Available
- Chapter 4

How to Get Cecil
Cecil Location: Enter the Sanctum of Cecil
- Chapter
- Chapter 4: Banner Oath
- Method
- Sanctum
Enter the Sanctum of Cecil in the middle of the Zoldaad Empire Territory in Chapter 4.
Cecil Questions
Answers Do Not Matter
Before Cecil joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy IV, so feel free to pick anything.
Cecil Best Users
Best Characters for Cecil
Rain for Protect and Magic Counter, or Lasswell and Jake for the multi-target Darkness.
Cecil Skills and Abilities
Awakening Level 0
Available as soon as you get the Vision.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Cure | Active | 10 | (White Magic) Restore a small amount of HP. | |
| Protect | Support | - | 5 | (White Magic) Increase physical defense of an ally. |
| Banish Blade | Active | 5 | (Spellblade Skill) Deal Light physical damage to an enemy. | |
| Dark Blade | Active | 5 | (Spellblade Skill) Deal Dark physical damage to an enemy. | |
| Physical Attack +30% | Passive | - | - | Increases damage dealt by physical attacks by 30%. |
| Dark Sword | Passive | - | - | Imbues the Darkness ability with Dark. After performing a Dark attack, imbues non-elemental physical attacks with Dark fro 3 turns. |
Awakening Level 1
Needs 1 awakening with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Cura | Active | 18 | (White Magic) Restore a moderate amount of HP. | |
| Protectga | Support | - | 25 | (White Magic) Increase physical defense of all allies. |
| Banishra Blade | Active | 15 | (Spellblade Skill) Deal Light physical damage to an enemy. | |
| Darkra Blade | Active | 15 | (Spellblade Skill) Deal Dark physical damage to an enemy. | |
| Physical Defense +20% | Passive | - | - | Reduces damage taken from physical attacks by 20%. |
| Healing Magic +20% | Passive | - | - | Increases potency of healing magic by 20%. |
Awakening Level 2
Needs 2 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Moonlightbringer | Active | 60 | Deal Light physical damage to all enemies. | |
| Shadowbringer | Active | 60 | Deal Dark physical damage to all enemies. | |
| Reflect | Support | - | 17 | (White Magic) Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back. |
| Banishga Blade | Active | 44 | (Spellblade Skill) Deal Light physical damage to an enemy. | |
| Darkga Blade | Active | 44 | (Spellblade Skill) Deal Dark physical damage to an enemy. | |
| HP +20% | Passive | - | - | Increases HP by 20%. |
Awakening Level 3
Needs 3 awakenings with Magicite at the Moogle of Light.
| Skill | Type | Element | MP | Effect |
|---|---|---|---|---|
| Shellga | Support | - | 25 | (White Magic) Increase magic defense of all allies. |
| Magic Defense +20% | Passive | - | - | Reduces damage taken from magic attacks by 20%. |
| Paladin's Code | Passive | - | - | Increases physical and magic defense by 20% when Cover is activated. |
Resonance
Knight of Duality
Resonance
Deal Light physical damage to all enemies. Activate a barrier on all alies that reduces damage taken by 50% once.
Cecil Mastery Bonuses
Mastery Rank Required and Cost
Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
| Rank | Bonus | Effect | AP |
|---|---|---|---|
| MR 1 | Darkness | [Battle Skill] Consume HP to deal physical damage to all enemies. | 15 |
| MR 2 | Stamina +5 | Permanent stat bonus | - |
| MR 3 | Cover | Take attacks in place of an ally. | 15 |
| MR 4 | AP +8 | Permanent stat bonus | - |
| MR 5 | Magic Counter | Counters magic attacks with a standard attack. | 20 |
| MR 6 | HP +60 | Permanent stat bonus | - |
| MR 7 | Staggeringly Risky | Increase MP cost of physical attacks by 50%, but also increases stagger power by 50%. | 40 |
| MR 8 | Spirit +15 | Permanent stat bonus | - |
| MR 9 | Dark Immunity | Nullifies damage taken from Dark attacks. | 30 |
| MR 9 | AP +8 | Permanent stat bonus | - |
| MR 9 | Spirit of Cecil | Activates all of Cecil's Mastery Rank abilities. | 95 |
Best Passive and Mastery Builds Using Cecil
Defensive Counter Build
Your tank covers the party with Multi-Cover and counters each hit, refilling MP and LB gauge along the way.
| Ability | Type | Learned from | Mastery Rank | AP |
|---|---|---|---|---|
| Fill LB when Taking Damage | Passive | MR 1 | 15 | |
| Restore MP when Taking Damage | Passive | MR 1 | 20 | |
| Multi-Cover | Support | MR 3 | 25 | |
| Physical Counter | Passive | MR 5 | 20 | |
| Magic Counter | Passive | MR 5 | 20 |
Counter Build for Long Battles
Improvement grows every counter a bit stronger, so damage keeps climbing the longer a boss fight runs.
Cecil Overview
Role, Element, and First Appearance
- Role
- Sentinel
- Elements


Light, Recovery, Dark
- First appearance
- Final Fantasy IV
- Tier
- B
B because Magic Counter and Darkness are good, but other Sentinels and Breakers do more.
Other Sentinel Visions
Cecil FAQ
How do you get Cecil in FF Resonance?
Enter the Sanctum of Cecil in the middle of the Zoldaad Empire Territory in Chapter 4.
Who should use Cecil?
Rain for Protect and Magic Counter, or Lasswell and Jake for the multi-target Darkness.
Is Cecil good?
B because Magic Counter and Darkness are good, but other Sentinels and Breakers do more.
What is Cecil's Resonance?
Knight of Duality. Deal Light physical damage to all enemies. Activate a barrier on all alies that reduces damage taken by 50% once.




Warrior of Light
Wilhelm
Charlotte