Final Fantasy IV · Sentinel

Cecil Location: How to Get Cecil in FF Resonance

Cecil comes from Final Fantasy IV and mixes Light and Dark skills. He is a Sentinel who can also work as a backup Breaker.
Cecil
Tier
B
Role
Sentinel
Elements
LightRecoveryDark
Available
Chapter 4

How to Get Cecil

Cecil Location: Enter the Sanctum of Cecil

Chapter
Chapter 4: Banner Oath
Method
Sanctum
Enter the Sanctum of Cecil in the middle of the Zoldaad Empire Territory in Chapter 4.

All Sanctum locations

Cecil Questions

Answers Do Not Matter

Before Cecil joins you, the crystal asks a few questions about the hero's story. Nothing changes based on your answers, and some questions spoil Final Fantasy IV, so feel free to pick anything.

Cecil Best Users

Best Characters for Cecil

Rain for Protect and Magic Counter, or Lasswell and Jake for the multi-target Darkness.

Cecil Skills and Abilities

Awakening Level 0

Available as soon as you get the Vision.
SkillTypeElementMPEffect
CureActiveRecovery10(White Magic) Restore a small amount of HP.
ProtectSupport-5(White Magic) Increase physical defense of an ally.
Banish BladeActiveLight5(Spellblade Skill) Deal Light physical damage to an enemy.
Dark BladeActiveDark5(Spellblade Skill) Deal Dark physical damage to an enemy.
Physical Attack +30%Passive--Increases damage dealt by physical attacks by 30%.
Dark SwordPassive--Imbues the Darkness ability with Dark. After performing a Dark attack, imbues non-elemental physical attacks with Dark fro 3 turns.

Awakening Level 1

Needs 1 awakening with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
CuraActiveRecovery18(White Magic) Restore a moderate amount of HP.
ProtectgaSupport-25(White Magic) Increase physical defense of all allies.
Banishra BladeActiveLight15(Spellblade Skill) Deal Light physical damage to an enemy.
Darkra BladeActiveDark15(Spellblade Skill) Deal Dark physical damage to an enemy.
Physical Defense +20%Passive--Reduces damage taken from physical attacks by 20%.
Healing Magic +20%Passive--Increases potency of healing magic by 20%.

Awakening Level 2

Needs 2 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
MoonlightbringerActiveLight60Deal Light physical damage to all enemies.
ShadowbringerActiveDark60Deal Dark physical damage to all enemies.
ReflectSupport-17(White Magic) Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back.
Banishga BladeActiveLight44(Spellblade Skill) Deal Light physical damage to an enemy.
Darkga BladeActiveDark44(Spellblade Skill) Deal Dark physical damage to an enemy.
HP +20%Passive--Increases HP by 20%.

Awakening Level 3

Needs 3 awakenings with Magicite at the Moogle of Light.
SkillTypeElementMPEffect
ShellgaSupport-25(White Magic) Increase magic defense of all allies.
Magic Defense +20%Passive--Reduces damage taken from magic attacks by 20%.
Paladin's CodePassive--Increases physical and magic defense by 20% when Cover is activated.

Resonance

Knight of Duality

Deal Light physical damage to all enemies. Activate a barrier on all alies that reduces damage taken by 50% once.

LightResonance

Cecil Mastery Bonuses

Mastery Rank Required and Cost

Ranks that teach an ability show its AP cost to equip. Stat ranks apply on their own. Every ability here costs 215 AP in total.
RankBonusEffectAP
MR 1Darkness[Battle Skill] Consume HP to deal physical damage to all enemies.15
MR 2Stamina +5Permanent stat bonus-
MR 3CoverTake attacks in place of an ally.15
MR 4AP +8Permanent stat bonus-
MR 5Magic CounterCounters magic attacks with a standard attack.20
MR 6HP +60Permanent stat bonus-
MR 7Staggeringly RiskyIncrease MP cost of physical attacks by 50%, but also increases stagger power by 50%.40
MR 8Spirit +15Permanent stat bonus-
MR 9Dark ImmunityNullifies damage taken from Dark attacks.30
MR 9AP +8Permanent stat bonus-
MR 9Spirit of CecilActivates all of Cecil's Mastery Rank abilities.95

Best Passive and Mastery Builds Using Cecil

Defensive Counter Build

Your tank covers the party with Multi-Cover and counters each hit, refilling MP and LB gauge along the way.
AbilityTypeLearned fromMastery RankAP
Fill LB when Taking DamagePassiveFirionMR 115
Restore MP when Taking DamagePassiveCamilleMR 120
Multi-CoverSupportWarrior of LightMR 325
Physical CounterPassiveWarrior of LightMR 520
Magic CounterPassiveCecilMR 520

Counter Build for Long Battles

Improvement grows every counter a bit stronger, so damage keeps climbing the longer a boss fight runs.
AbilityTypeLearned fromMastery RankAP
ImprovementPassiveSquallMR 115
OverwhelmPassiveLightningMR 320
Physical CounterPassiveWarrior of LightMR 520
Magic CounterPassiveCecilMR 520
TriggerPassiveSquallMR 520
Restore MP on AttackPassiveSquallMR 725
Indomitable SpiritPassiveCharlotteMR 730

Best skills and abilities to equip

Cecil Overview

Role, Element, and First Appearance

Role
Sentinel
Elements
LightRecoveryDark Light, Recovery, Dark
First appearance
Final Fantasy IV
Tier
B
B because Magic Counter and Darkness are good, but other Sentinels and Breakers do more.

Other Sentinel Visions

Cecil FAQ

How do you get Cecil in FF Resonance?

Enter the Sanctum of Cecil in the middle of the Zoldaad Empire Territory in Chapter 4.

Who should use Cecil?

Rain for Protect and Magic Counter, or Lasswell and Jake for the multi-target Darkness.

Is Cecil good?

B because Magic Counter and Darkness are good, but other Sentinels and Breakers do more.

What is Cecil's Resonance?

Knight of Duality. Deal Light physical damage to all enemies. Activate a barrier on all alies that reduces damage taken by 50% once.